Cut Features
Let's look back on things that were cut or never implemented or abandoned for various reasons.
-matching ships mode
-blinking playfields
-striped playfields and backgrounds
-multiple ripple maps
-complex controls of the Destroyer shots
-variable range in helicopter shots
-numerous screens including giant galactic toilet paper
-kamikaze ship type
-invisible ships unless firing
-bomb drops when above enemy
-Easter egg where human falls out of explosion, crashes into wall and causes another explosion
-Easter egg using half the ROM to display my animated face
-Easter egg that displays the full color palette
-giant explosions
-screen flash on player death
-special explosion effect at game over
-32 color palettes got cut to 16
-ships on title screen moving up and down and also forwards and backwards
-bricks filling in the screen on manual matches that take too long
-crashing at edge of screen in auto flight mode
-explosion clipping
-sometimes ships are damaged but not destroyed
-different engine sounds for different ship types
-sound engine was greatly simplified
-more strategic firing for AI instead of continuous auto fire
-different sound pitch for p0/p1 shots and explosions
-inverted controls for vertical movement
-some alternatives for a 1 player mode where you had to fly through a series of obstacle courses with rippling screens and scrolling going on
-the same color palette would be used for 4 screens in a row
-mismatched shot and ship speeds
-hover in place AI state
-AI far scan
-smooth vertical scrolling
-vertical scrolling and ripple effect at the same time
-a user friendly select screen
-complex flight path of ship in select screen
-mirrored ship doppelganger in select screen
-chunk of playfield on select screen demonstrating FX functionality
-horizontal and vertical scrolling in the same round
In the end I think I made the right choices with my cuts.
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