Leprechaun - AI improvements
I've updated the Leprechaun Level Editor with the attached WIP. Load & save to update any levels you have created.
There have been signficant changes to the enemy AI. It's now based more on the enemy continuing it's previous action & direction than the previous (broken) hunt/chase logic. I won't say this is the final version, the current AI climbs ladders to the top or bottom rather than getting off in the middle to chase the player.
I've also fixed the bug which trashed the screen when the player died, and another which could corrupt the screen if holes existed when the level was reset.
I also fixed the difficulty level switches. Both set to B is the easiest with the player moving much faster than the enemies. When both are set to A then player & enemy move at the same speed, but the timer counts down slower.
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