Back to the drawing board...
I've been working on the manual for Four-Play, which includes the mini-game Knight Jumper.
For the Knight Jumper page, I wanted to draw a cartoon chess knight. The first version I attempted (drawn in the computer) was, to put it kindly, awful.
I tried re-working it and re-working it, until I finally realized it just wasn't going to work.
So, I decided to dig out paper and pencil, and go at it "old-school". And after a few attempts, got something I really liked, which will be the one in the manual. Re-drawing it several times took far less time than trying to force the other one to work did.
I'm starting to like drawing in the real world again, rather than in the computer. There's far more control and subtlety available with a pencil and paper than you can get out of even the best software. Drawing is a very tactile process, and I'm beginning to rediscover that. I'm still taking the drawings into the computer to finish them, since I can get better line and shading quality than I can otherwise.
Plus it still allows me to fix stuff easily - like the base of the knight. Computers are really good at ellipses. So it's a "best of both worlds", type of thing.
Except I really miss having an "undo" when using pencil and paper. I still find myself reaching for command-z all the time.
(Incidentally, using a blue pencil to draw is a leftover habit from animating. Blue pencils were originally used by animators so when their artwork was cleaned up later with graphite, the blue lines wouldn't show up when xeroxed onto cels. I just like the subtlety I can get with a blue pencil that I can't with graphite.)
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