Jump to content

Mord's Blog

  • entries
    170
  • comments
    93
  • views
    100,660

(Action RPG) Version 0.008 beta (Looping Original)


Mord

359 views

I guess I'm feeling better-ish, although still not top of the world. I decided to do this a bit more gradually instead of doing it all at once and assembling. :ponder: The beta attached looks identical to earlier versions, and it isn't the finished version for 0.008, but it shows the corrected off-by-one error I mentioned earlier and the code generating the scanlines for the P bar is about 1/11th the size of version 0.007. I managed to loop it up with just a few bytes added to one sample line and moving a couple things around to account for the difference in timings.

 

I guess the majority of the problems with the last attempt were with adding the second bar, since I have to attempt to reposition P0 in a single scanline while maintaining a slightly async playfield. "slightly" in that only PF2 changes during the line I attempt to reposition P0, to keep the item-equipped displaying properly on the right side of the screen.

 

The next thing I tackle however, will be modifying the status bar so that it properly shows both bars. However both will always read the same value as I won't attempt the sprite repositioning to read the player's Mana/Spell Power for the second bar just yet.

 

and Happy Halloween!

0 Comments


Recommended Comments

There are no comments to display.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...