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Mord's Blog

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wha.


Mord

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Ahahaha. I suck goat eggs.

 

 

I had a little bit of time to work on the rom today so I decided to try to fix the bgcolor so that it wouldn't start a scanline late at the very top of the game screen. (you'd notice the playfield drawn 1 line over what looked to be the menu still, but it was really the menu dipping into the game screen.)

 

I've already fixed what's going on in the rom and moved on but thought I'd share the odd reaction to my code. :ponder:

 

And as I was unhappy with how the bgcolor was set in the last version (it works to a point, but it's not really what I wanted) I was adding to it and altering it and ... bam. Too much time wasted. :D That rom had a cool looking magnifying effect for the scanlines with the player as it was generating an extra line for every line of the player. Counted up the cycles and sure enough was going near or over 76. I was expecting that to happen with the code I was adding to it tho. doesn't mean I want to get rid of it just yet, but it does need to be re-examined to see how I want to use it. I'll figure in time for turning on/off the ball and updating sprites from rom tables to see how much time is left over after that. :)

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