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AI enhancements


SpiceWare

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  • AI players move if all the caught fireballs are held by AI players(no more sitting on the corner of the castle!)
  • I think I fixed the "stuck at edge" bug when an AI player catches a ball
  • rewrote "draw dragon" routines which allows DEMO message to no longer flicker. I did this by rewriting the routines so the HMOVE is only hit on the lines that need it. For the DEMO message this means there's no longer a solid black HMOVE bar for the fireball to hide behind. Timing's a bit touchy on one of the HMOVEs so I'd appreciate feedback by those with "chinese" Ataris.

I've also moved around quite a bit of code to make room for the forthcoming animation routines. Let me know if you spot anything odd.

 

I also did some work on the converter. Fixed a few bugs and adding some new features such as the "Change Colors" button which lets you select between a number of text & background colors. This was added as the yellow wings were hard to see on the white background.

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Either the AI is pretty good or I really suck at Warlords. I lose every time! ;)

 

Excellent job on this one!

 

Oh, BTW... by accident, I think I found an easter egg!

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