- AI players move if all the caught fireballs are held by AI players(no more sitting on the corner of the castle!)
- I think I fixed the "stuck at edge" bug when an AI player catches a ball
- rewrote "draw dragon" routines which allows DEMO message to no longer flicker. I did this by rewriting the routines so the HMOVE is only hit on the lines that need it. For the DEMO message this means there's no longer a solid black HMOVE bar for the fireball to hide behind. Timing's a bit touchy on one of the HMOVEs so I'd appreciate feedback by those with "chinese" Ataris.
I've also moved around quite a bit of code to make room for the forthcoming animation routines. Let me know if you spot anything odd.
I also did some work on the converter. Fixed a few bugs and adding some new features such as the "Change Colors" button which lets you select between a number of text & background colors. This was added as the yellow wings were hard to see on the white background.
2 Comments
Recommended Comments