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Ahhrrr... matey!


Nathan Strum

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I just wrapped up working on the manual for Phantom II / Pirate (coming soon to the AtariAge store).

 

Dave Dries (who did the Wolfenstein VCS artwork) created the excellent artwork for Phantom II, while I worked on the art for Pirate, and laid out the manual (which covers both games).

 

Pirate is basically being included as a bonus game, so the focus of the cover and label is Phantom II. The Pirate stuff is inside the manual.

 

Since you probably won't get to see the Pirate art until you buy the cartridge (and you're going to... right?), I thought I'd go ahead and post it here.

 

Here's the original rough sketch of "Up" Chuck LeDuc, and his faithful zombie parrot:

leduc_sketch.jpg

 

And the finished artwork:

upchuck_leduc.jpg

 

I wanted to go for a "wood cut" on parchment look, and I think I managed to capture that. I'm pleased with the way it turned out - still cartoony, but a different look than what I usually do.

 

There's also a treasure chest in the manual, which actually turned out to be more work to do than the pirate:

pirate_treasure.jpg

 

Originally, I was going to add a couple of other things in there as well (a snake, and maybe an overview of the island) but they ended up just not working. No point in forcing something to work that just isn't going to. Plus there's the whole "running out of time" thing. :roll:

 

Right now, I'm working (again with Dave) on the Space Battle manual. Dave's a great illustrator and designer (check out his Cinemarcade site sometime), and I usually bounce ideas off him to get some feedback and a fresh look at my stuff anyway. So working with him on these projects is pretty cool, since it's yet another way for me to try new stuff as an artist.

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Interesting effect for the woodcut-on-parchment look. I've never thought about the challenges one might face by trying to make digital art look like art rendered on a different surface, though I imagine texture artists putting their skins on a 3-d mesh have to do that stuff all the time. I would imagine that you could probably use a similar effect to create a "scanline" look for an image to appear on a TV screen. Thanks for the link to Cinemarcade, I didn't know where that Arcade '84 flick had originated ... nice to find it again.

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I would imagine that you could probably use a similar effect to create a "scanline" look for an image to appear on a TV screen.

Yep. I've used it for that before. In fact, I also came up with an RGB pattern, when that display mode was being developed for MAME. Although mine was applied using Photoshop icon_wink.gif . But this is the screenshot I ended up with:

 

myscore.jpg

 

This is the real one (from the movie Nightmares) I was trying to match:

 

score1.jpg

 

 

Thanks for the link to Cinemarcade, I didn't know where that Arcade '84 flick had originated ... nice to find it again.

You're welcome. Dave was really the one who started the whole virtual arcade thing. It's grown quite huge, now.

 

I just got a look at his WIP art for Space Battle. It's going to be amazing! (As long as I don't screw-up my part of it. icon_smile.gif )

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The ones that aren't signed are the Krokodile Cart and UltraSCSIcide. Man Goes Down wasn't signed either (but will be upon its release... someday...). For some reason, I didn't sign my earlier contest entries. Everything gets signed though now, but they're pretty small and really hard to read on the cart labels.

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