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bBasic - 12 sprites at 30Hz flicker


Robert M

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Goals:

-> This is just a brief entry. Small progress, but progress is progress.

-> Add 30 Hz flicker to the program to double the number of objects shown.

-> Prototyping of a possible game idea using pure bBasic.

 

Design:

-> Start from last entry.

-> Delete the joystick code, and disable the player animation code.

-> Add a framecounter and add odd/even frame handling

-> For now, just separate the two sets of sprites horizontally.

-> no player control is available.

 

Implementation:

main002.txt

main002.txt.bin

 

Lessons learned:

-> I really need to stop typing the word missile incorrectly. :dunce:

 

Recommendations for improving bBasic:

-> None. Looking at the asm file it was nice to see that the compiler optimizes for a + 1 operation by using the INC instruction.

 

Up Next:

-> Animating 12 sprites.

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