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Stelladaptor


SpiceWare

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Stelladaptor, by Pixels Past

5/5

 

Emulation is great in that it allows you to play games from classic systems on your computer system. The only downfall is modern computers do not support the original controllers, and sometimes something is lost because of this. This can be readily seen with paddle based games - playing Kaboom! with a mouse is an exercise in frustration.

 

Pixels Past addressed this problem for Atari VCS emulators when they created the Stelladaptor. The Stelladaptor basically turns Atari joysticks, paddles and driving controllers into standard USB gaming controllers which are recognized as a standard HID(human input device). It works under Linux, Mac OS X and Windows, though I myself have only used it on a Mac.

 

While designed for Atari emulators, it also works with others. I've used it with MAME OS X with both joystick and paddle based games. Driving controllers require an update to the emulator - the popular Atari VCS emulators Stella and z26 have been updated, MAME has not.

 

The only downfall to this great production is it does not support Atari keypads or non-standard controllers for the VCS such as the CBS Booster Grip or controllers for other systems. I've tried the Booster Grip as well as Sega and Amiga CD32 gamepads - all work on a real Atari but not with the Stelladaptor. I suspect the additional buttons are wired in such a way as to trick the Stelladaptor into believing that paddle controllers are plugged in. This is more of an FYI as no claims were made to support these controllers, so lack of support will not impact the review score.

 

Also - please note that while some reviews mention a problem with Mac OS X, this problem was fixed and is no longer an issue.

 

Next up, Cabana EP+

6 Comments


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Depends (I think) on if you save it as a draft or not. Once saved, it seems to lock in that date, regardless of when you publish the final entry. At least that's what I kept running into.

 

I write all of my reviews offline now, then only put them in the blog when publishing them.

 

Good review, by the way! Keep 'em coming. ;)

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What I've been doing is setting up a draft entry for the next review whenever I publish one. As the week goes by I play the game and edit the review a few times.

 

I started the review of Star Fire before I posted the bit about The Spazmatics, maybe that's why the Star Fire review has the correct posting date.

 

Writing them offline is an idea, though having them online is convenient as I often tweak them at work during lunch.

 

Thanks! Cabana EP+ is about done, will probably be posted by Wednesday. The UA bundle is after that - I suspect it may take longer than a week to review the 3 games. Hmm - just realized you cannot buy the games separately.

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Writing them offline is an idea, though having them online is convenient as I often tweak them at work during lunch.

Here's a way around that then (which I've also used):

 

Compose your entry online. When you're ready to publish it, create a new entry, and copy/paste the text over to the new one, and publish that. Then delete the original draft version.

 

Hmm - just realized you cannot buy the games separately.

Sure you can.

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That's an idea. I'll try that for the next one, though my cannonfire update may take care of the date for Cabana.

 

I was looking in games, not reproductions. ;)

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Compose your entry online. When you're ready to publish it, create a new entry, and copy/paste the text over to the new one, and publish that. Then delete the original draft version.

That's what I ended up having to do. I tried posting it first to see what would happen since I'd added the Cannonfire entry, like I had added The Spazmatics entry before. This time the date did not change and the post showed up as the 2nd most recent blog entry instead of the most recent.

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