Reindeer Rescue, by Bob Montgomery
5/5
Ho! Ho! Ho! It's Christmas Time once again at Atari Age and, like last year, you've been tapped to take on the role of good ol' St. Nick! This year your reindeer have been kidnapped(fawnnapped?) and you've got to rescue them in time for Christmas Eve!
Reindeer Rescue is the holiday cart for 2005. This was the third year of what's become an annual tradition here at Atari Age. Don't fret if you missed out as luckily for you Reindeer Rescue is now available as a non-numbered homebrew.
When you power on the game, you're presented with a title screen with a decent rendition of Jingle Bells. A variety of Christmas tunes play play in-game, though you can turn off the music if you like using the right difficulty switch. Hit RESET or the joystick fire button to start the game.
For the first level you start out at the North Pole and must make your way past Santa's Workshop and across the frozen tundra where you'll find 2 of your reindeer. All the levels scroll by themselves, so you must keep on your toes and jump over the obstacles else be crushed against the edge of the screen. Controls are well done, so if you do screw up you know it's your own fault. As you make your way across the level you'll be using up energy, which is cleverly represented as a tangled string of Christmas Lights that dim and go out. Scattered across the levels are items such as milk, cookies and candy canes that will increase your energy level. Other items can be found for extra points, lives, or even a spring to boost you up and over obstacles. There's also as dangerous things to avoid, like the Abominable Snowman.
There are three additional levels, in a variety of locals, each with 2 more reindeer. Each level is progressively harder than the prior. I can easily beat levels 1 and 2, and have squeaked by level 3 a few times, but have yet to beat the game. As such, I wish there was a level select so you could practice levels 3 and 4(but still require playing the full game for the "bonus ending").
The in game graphics are designed by Nathan Strum, Santa is well rendered in multiple colors while all other sprites are single colored. While some sprites seem out of place(was that a Star Wars snow speeder?), all are well done. There's even some sprites showing up at the top of the screen, outside of the gaming area, just to add atmosphere. David Exton did the label and manual art, which are also well done.
Next up, 2005 Minigame Multicart
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