Mega-bitmap demo
Here's a sample of what might be possible under Chimera. There's supposed to be another column of data (8 pixels wide) in the left-side red area, but the timing's not quite right so the sprite doesn't show up on a real system (it does under Z26, but Z26 has other problems; besides, what really matters is what a real machine does).
This demo runs under straight F4 banking; the only practical way to animate stuff on the screen would be to use Chimera to patch over a thousand load-immediate instructions in real-time.
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