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atarixlbox


Shannon

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I've been kinda pre-occupied with Christmas and things like Rock Band. So work has been kinda slow.

 

I'm being kinda lazy with the updates lately but here is what I've done. Have not tested any of these yet, just edited the code. I decided I just wanted to enjoy the changes I've made so far without getting caught up with compiling, tweaking, compiling, editing, test, tweak some more. :lol:

 

Fixed up the controller save code in the "game options" screen. Oopsy.

Fixed up the code that copies the preset controller .ini files from the emulator directory to the save code. Oopsy.

Put in some code that I think will fix up the change directory problem I was having.

Display disks in drives shows drives 1-4 and I added a rotate disks options. I had to modify sio.c to deal with this. But because the way they have the emu coded, changing MAX_DRIVES does not do the trick. :lol:

 

Added in some of the extra functionality in winuaex to the virtual keyboard. Can't seem to dig up the doc on these but essentially you get the following functionality. White button toggles shift key. Y button toggles ctrl key. Start presses enter and back backspaces. Cursor can be moved with the analog stick.

 

I'm gonna add in the ability to up/down configuration files. For some reason I thought I already did, but apparently not. :ponder:

 

I wanna beef up the load state functionality (in order to get around the samba/relax issue). This would include the need to add in return code for the unzip procedure, plus have loadsavestate try alternatives if the unzip fails and display a dialog with the error or an option to select the correct disk. May be a while though, feeling lazy.

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