Outline of levels Entry posted by wogihao January 9, 2008 504 views Share More sharing options... Followers 0 Ok this is the inital level designs. Level 1: Level 2: Level 3: Level 4:
batari 4,688 Posted January 10, 2008 The 2600 can't do that many thin vertical lines as shown without excessive flicker. I assume you'd want to use the playfield for the maze, which can do thin horizontal lines but vertical lines must be 4 pixels wide. As a guide, start with the 2600's "resolution" of 160x192, except that 160 is divided in chunks 4 pixels wide. ("Resolution" is in quotes to avoid any inference that the 2600 can do a full-screen bitmap - it can't.) If you revise your mazes to fit this criteria and only use the two player objects as you've shown, the game will be quite doable. Quote Link to comment
wogihao 0 Posted January 10, 2008 The 2600 can't do that many thin vertical lines as shown without excessive flicker. I assume you'd want to use the playfield for the maze, which can do thin horizontal lines but vertical lines must be 4 pixels wide. As a guide, start with the 2600's "resolution" of 160x192, except that 160 is divided in chunks 4 pixels wide. ("Resolution" is in quotes to avoid any inference that the 2600 can do a full-screen bitmap - it can't.) If you revise your mazes to fit this criteria and only use the two player objects as you've shown, the game will be quite doable. Thanks for the help! I wasnt planning to do them that thin, it was just the way the program generated the maze, i was planning im makeing them more chunky. hopefully the resolution wont be that much of a issue. (like you said at least 4 pixles i have messed around in tiapaint with the 8 pixle chunks. I will have a play with the 4 pixel one and see what happens. hopefully with so few objects it will be ok. Quote Link to comment
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