To do do do, To da da da
Well, it's time once again to completely re-write my To-Do list, as the last one was originally written last April, and is now a hopelessly jumbled mess.
In order to keep this stuff straight, unannounced games are getting code-names (which will be in italics). I'm putting these in approximate order of priority. If you're a programmer and don't see your project here, it's probably been given a code name. I don't think I've left anything off.
So, game sprites:
-
Calidac - Early development
- Enemy sprite for Thomas - I've sent him some ideas, but nothing has "clicked" yet.
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Street Pizza - In progress
- Tank sprite for Manuel's Tron demo - I really should do this. It'd take about 10 minutes.
- Revised fighting sprite for Bob - On hold
- SuperBug - possibly other cars, power-ups, track designs
- Rip Off - Graphics finished, development on hold
- Chetiry - On hold
- Moon Cresta - On hold
- Wizard of Wor Arcade - On hold
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Not Asteroids - On hold
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Stick fight - On hold
Other stuff:
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New - Label artwork for unreleased prototype - 2008
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New - Label artwork for unreleased prototype - 2008
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New - Label artwork for Juno First - In progress
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New - Even more homebrew reviews - Summer
- New artwork for RPS label and manual - In progress
- Stella at 20 30 - Summer
- AA Store project - Summer
- Mac OS X folder with Atari logo - which folder style? 10.4 or 10.5?
- Move MacMAME.net movie reviews to Cinemarcade - Summer
- Update "Joysticks" movie review - Summer
- Update "WarGames movie review for new DVD release - Summer
- Finish and "The Wizard" movie review - Summer
- Create GarageBand sample set of 2600 sounds - Spring
- Update the 2600 Video Mods page - 2008 (this is going to be a huge update, plus I need money for the mods, so this may not happen for some time)
- Finish manual for RPS - When game resumes development
- Finish manual for Man Goes Down - When game resumes development
- "How-To" tutorial for creating sprites - Eventually
- Even more Stupid Game Ideas - As time permits
- More Artie the Atari comic strips - As time permits
- I also want to play around more with the AtariVox - As time and software permit
Done:
- AA logo and NWCGE title screen bitmap
- Layout Actionauts label sheet, minor tweaks to manual
- Coupon for AA store
- Label for AtariVox USB interface
- Logo for redesigned batariBasic site
And finally, some stuff that never made it onto the list:
- Tweaks to AtariAge version of Raster Fahndung label and manual.
- Layout Bee•Ball manual, plus play-testing. (The excellent artwork is by Ivan Machado, who also programmed the game.)
- Label and manual for Squish 'Em. Dave Dries and I collaborated on this one, and I think it's our best work so far. Fantastic port of the original by Bob, too.
- Label and manual for Sync (plus lots of play-testing). This was a lot of work, but the game turned out great, so it was worth the effort. The AtariVox sounds are especially fun.
- New label sheet dies for Albert.
- Layout labels on new sheets (33 pages worth, so far).
- Create seven new magnets for AA store. (The first three can be seen here.)
- New promo sheet for AA store.
- Various work on 2007 Holiday Cart - "Stella's Stocking". Graphics for menus and several games, gameplay feedback, and in the case of Stay Frosty - game concept. (This is my first game design ever brought to life - thanks Darrell!)
- Play-testing for Colony 7.
- And finally - made a "To-Do List" category for my blog. (I do wish you could assign more than one category to a blog entry though...)
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