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[KM] Turn Yourself Around


Hornpipe2

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Drawing more sprites (I think I'm up to 13 now). I added in a quick 'hack' to try turning the character around - it works great. Attached is a quick animation so you can see the effect. Also, I've assigned all the sprites I should need and have a couple to spare, which will be good as either more filler for smoothing animations, or special poses.

 

I have an idea for the title screen that I like, but I need one of those playfield tools - anyone got a link handy, or will I need to code mine up from scratch?

 

I had wanted to stick pretty close to IK+ controls for this, but some of those moves don't translate well so I dropped them, and in the process ended up changing the controls to be more intuitive anyway. Generally: move with U/D/L/R/UL/DL, punch with UR/DR/A, turn around with A+(U/D)L, kick with A+U,A+UR,A+R,A+DR,A+DL. It's a kicking game now I guess...

 

Some people (okay one person, vdub_bobby haha) are asking for a binary. I have a thing about releasing anything but screenshots until it's ready for public testing. Don't worry - betas and final release will be made available, with source. I just don't feel like posting a ZIP yet with all kinds of caveats ("the only button that works currently is P0 right. Oh and don't push it too much or the game loops infinitely.")

 

EDIT: Note to self - do something about the belt on that rotation.

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I have a thing about releasing anything but screenshots until it's ready for public testing.

I understand, though to me a blog is semi-private enough that I'll release weird, crappy demos and binaries and not be too worried that they are unfinished. I try to wait until I have something playable before I drop it in the homebrew forum, though.

 

But that's just me.

 

You will get lots more feedback if you post something for people to play with, though. :lolblue:

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I understand, though to me a blog is semi-private enough that I'll release weird, crappy demos and binaries and not be too worried that they are unfinished. I try to wait until I have something playable before I drop it in the homebrew forum, though.

But that's just me.

You will get lots more feedback if you post something for people to play with, though. :cool:

 

I agree with Bob here - these blogs are an ideal place to post work-in-progress code and binaries. I personally use it as a kind of version control - if my main machine gets hozed I can always get a recent version of the code from my blog. Also, the feedback that you get from others on the site will give you lots of encouragement and help you avoid potential problems.

 

Your game appears to be coming along very nicely - I would also like to see a WIP version if possible.

 

Chris

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I would also like to see a WIP version if possible.

Me too! :(

FINE you guys, I'll put up a binary next time I add something... :cool: :D

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