Ooze v0.5 released today.
Got levelups working nicely. Each level is timed with game variations that play together across levels. No target or powerups this time around, but many of the feedback issues are addressed. Missing the ooze now carries a penalty (it spreads into your playspace), fuel concept gone. (Now a level timer) Gameplay broken into distinct chunks and it's varied. Lets see what folks think before working on extra ships, powerups 'n such.Oh, the title screen is gone. Not enough room :(Files posted here are the same as in the bb thread.ivan_mackintosh.zipmac65101.zipLooks like the bullet is an issue. I delayed the next one if the player missed. Some players didn't like this idea and suggested the bullet bounce back... I'll let the discussion brew for a while, make the call and move on.Here is the quickie bullet bounce version for the record.
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