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Planet Builder Update


Dave Neuman

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I've added a couple of elements to the game. After landing on the planet you must retrieve and send 7 minerals to the mother ship to build the planets atmosphere. When the atmosphere has changed from black through reds to blue your ship will blast off to dock with the mother ship. After successful docking you proceed to land on the next planet.

 

 

New9_24_08.bin

 

New9_25_08_slow.bin

 

New9_25_08_borg.bin

 

New9_25_08_test.bin

 

Cleaned up graphics a little on RCV screen

 

New9_26_08.bin

 

 

 

 

blogentry-7510-1222299795.png

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I was referring to the sprite that moves up/down and kills you if you hit it, it looks like random garbage. I know about the star issue in Stella from Stay Frosty, I used MESS to take the snapshot of the night scene at the bottom. ;)

 

My new digital camera takes movies - here's a video I just took of it.

 

The image has to be on the internet somewhere. To add it use the "Insert Image" button, it looks like this: rte-image-button.png

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You can only add an image to blog comments if you have it hosted somewhere else, and link to it. You can't upload an image as you can in the rest of the forum.

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The sprite is actually the same one I used in Space Battle. It's a rotation of all the sprites to try to make it look like a menacing and evil morphing alien ship. Maybe it's not conveying the effect I was attempting ;) Thanks for the tips on image insertion.

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Ah - then I think the issue is the shape is tied to the sprite's Y value. I think it would work better if it morphed through the shapes independent of the Y value.

 

I also have a suggestion for the RCV level - the mountains in the background currently move at the same rate as the tripled sprite above the RCV. You'd get a parallax effect if the mountains moved slower.

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I coded a little test for the enemies rotation on the landing screen. I add the value from 0 to FF to the enemies graphics pointer as you move the lander from left to right. The variable is $80 in the Stella debugger. Most of the values make it look like a borg cube. I also slowed down the mountain scrolling a bit.

 

 

test enemy

 

Borg like enemy

 

slow enemy

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