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Playing Sun Star (C64)


Cybergoth

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Hi there!

 

And here we have another prime example for the classic graphics-demo-turned-into-game design:

 

sunstar.gif

 

In this one you're moving along a colored grid. Blue and yellow squares are the borders. The white squares move. If you shoot them, they turn green. Now your mission is to catch 10 green squares :twisted:

 

As you already imagined, the squares try to ram you while they're still white and they run away from you when they turn green.

 

If you're still following me, there's one additional orange "home" square that'll refuel your energy. That's also where you're returning to, once you catched 10 greens.

 

I'm sure this game has an amazing background story about rescuing the world and whatnot, but I didn't find the manual online yet :lolblue:

 

It took quite some time to figure out all of the above described gameplay, so that's why today I only managed to beat the first three levels. Truth to be told, I've no clue about most of the displays and meters that can be seen in the screenshot above. I'm basically relying of the wide range radar on the right bottom and the Energy and Crystal bars in the middle :)

 

Greetings,

Manuel

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Hm hm... I completed another 6 grids today. One particular rule of the game I'm not too happy about is that it seems as if you have to shoot the white squares more and more often to turn them green. I think it requires as many shots as the current grid number indicates, i.e. in that last wave I needed to shoot them 9 times...

 

I learned some more things about how refueling and finishing a level works. I was often just refueling instead of finishing a level, but when you press the fire button while touching the home square, it'll warp you out immediately.

 

Other than that is it getting quite repetitive. I think I need to figure out how many levels it has and see wether it's really worth trying to finish it :(

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I guess I should finally read it, after all I have Happy Computer 5/87 lying around for a while now ;)

 

Aha! Well, just 16 levels I can beat. I think :(

 

Hm... on page 105 they interview Noah Fahlstein from Lucasarts. He's talking about a super secret project coming in May '87, that's supposed to be movie-like... Uihjah... Maniac Mansion I assume? Arrived a little later in Germany though, in september I think... Oh... and he knows a way to beat Koronis Rift in 20 minutes... And they won't port Labyrinth and PHM Pegasus to the A8, because their previous A8 games weren't selling enough copies to justify the investment...

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Oh no! I made it 2 levels further, but from there on it get's next to impossible. You need to hit each square 12 times, and while everything speeds up, the grid layout is also getting very complicated there, way too many walls. So I decided to bail out here... :(

 

EDIT: Found a trainer version, so I think I'll cheat some tomorrow ;)

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Now that's what I call a tough game. Even with an unlimited energy trainer it's still hard and still took over 2 hours to beat! :(

 

The ending is actually nothing special at all, but considering all the trash we saw in this column lately, this one can almost qualify as improvement:

 

sunstar_x.gif

 

Some future day Straight away the "Playing..." series may see another 3D Shoot 'em up!

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