Jump to content
  • entries
    430
  • comments
    1,870
  • views
    662,864

Playing Nebulus (C64)


Cybergoth

2,298 views

Hi there!

 

Let's topple some towers for a new "Playing..." article:

 

nebulus.gif

 

I was actually playing this one for two days on the Wii already, but no matter how much I tried, I could never beat the fourth tower... :twisted:

 

Your mission in this game is making it past all elevators and obstales to the top of 8 different layouted towers - in order to blow them up. Inbetween the main stages there's a little submarine mini-game where you're shooting helpless fish for some bonus points.

 

Nebulus is another classic example of the cool-graphics-effect-turned-into-game game. In my opinion the rotation effect really stood the test of time and still looks great today. The hardcore try & error gameplay unfortunately not so much.

 

It's pretty frustrating actually. E.g. even once I worked the first two towers out, there was still only about 50% a chance of beating them without dying at least once. That and the high amount of required memorizing would be my major points of critic.

 

Using save-states makes life a lot easier of course:

 

nebulus_x.gif

 

BTW: I can recommend the Wii version mentioned above, if you want to give Nebulus a try. The emulation is perfect and the Wiimotes D-Pad works very accurate with this game. About the only flaw is the missing title (loading) screen, but it's not looking good anyway ;)

 

Some future day the "Playing..." series may see it's sequel "Nebulus 2: Pogo a Gogo", but first it'll continue with something else.

 

Greetings,

Manuel

17 Comments


Recommended Comments

Interesting, that looks identical to the 7800 game Tower Toppler. I wonder what the relationship is.

 

Just a difference in name. For reasons unknown to me did Epyx (and later Atari) change it to "Tower Toppler" when importing it to the states. The original C64 version was written by John Phillips and released from Hewson.

 

Have you played any other versions of this? Which is best?

 

Thanks for this question. I'll have a look at the 7800 version and will report my findings tonight ;)

Link to comment

The playability of the 7800 version is there, albeit the tower effect looks slightly less impressive: The background is monochrome there, while the C64 uses 4 colors per line. Also all enemies look ugly, since they are drawn with a weird vertical venetian blinds technique. (Maria must have interesting technical limits here ;))

 

To my surprise I also found a NES version going by the name "Castelian". It's looking as good as the C64 version, but it's s...l...o...w...

=> The whole game feels as if it's running with half the speed or even less than the C64 version! ;)

Link to comment
Weren't there also ST/Amiga versions? Or am I misremembering?

 

All in all there's probably a dozen versions, as I recall it was also ported to the Amstrad CPC, ZX Spectrum and MS-DOS in addition to the 68000 versions you mentioned. I'll have a look at the Miggy version tomorrow ;)

Link to comment

And there was also an unreleased A8 version, albeit using Gr.8 (hires) artifacting only for color (urg). Plays slower than the 7800 version also, probably because of trying to run a soft-sprite system in high-resolution. ;)

 

It does look like the 7800 version was, maybe, ported from the A8 version; that could explain the vertical lines. Though I'm pretty sure that artifacting doesn't quite work the same on the 7800 as the A8.

Link to comment

Okay, regarding the Amiga version...

 

It sure looks best overall. It also plays roughly the same as the C64 version. I just thought it was missing the awesome from the C64 version. A rotating tower is just nothing special for the Amiga - on a machine with so much power it almost feels like a low-budget title ;)

 

There's nothing wrong with it though, besides the flaws the game design generally has.

Link to comment
Also all enemies look ugly, since they are drawn with a weird vertical venetian blinds technique. (Maria must have interesting technical limits here ;))

Actually, 7800 Tower Toppler uses hi-res artifact color. I don't know if any emulator handles it properly, otherwise it looks like alternating bright/dark vertical lines.

Link to comment

 

Ah, here on the TFT I can see something. At my home CRT the vid was pitch black ;)

 

Is there any emu supporting this effect properly?

(The latest MESS seems to no longer run on Win 98 SE, it constantly crashes during the launch-scan it performs)

 

Hmmm... I wonder what this could look like on a 2600? ;)

 

Some mock-ups were posted in this thread, but I'm sure that you could do much better!

 

Thanks Chris. I was remembering that I once read some ideas regarding replicating the effect on the 2600, but I couldn't find it myself.

Not sure if it's worth a try though, the PF seems way too coarse to me.

Link to comment
Thanks Chris. I was remembering that I once read some ideas regarding replicating the effect on the 2600, but I couldn't find it myself.

Not sure if it's worth a try though, the PF seems way too coarse to me.

The rotation could look smoother with "delayed scrolling".

 

Or unroll the tower into a wrap around, fullscreen playfield. Either with or without (delayed) scrolling.

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...