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Mord's Blog

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Games and Code


Mord

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There's little more to my life these days it seems other than those thing in the topic. .... Well, if you don't count sleep and work. ;)

 

Persona 3 FES is moving along at a nice pace this weekend. I got up to the top of the 4th block of Tartarus and the social links are coming along fine. I may not max them out by the end of the game but that isn't overly important as far as my Games Complete list is concerned. :ponder: But I will try to get them there all the same. ;)

 

I haven't done much with the code this week until this morning, where I added the first portion of the bottom status bar. It's good enough to display 3 objects for inventory although right now it doesn't display anything but a solid square as a placeholder. I was toying with the idea of having the central object being the "Active" object, but the odds are that's going to be tossed out in favor of all 3 objects being permanently active. While I'm sure I could do it in the code, it would be a pain in the ascii to have some sort of convenient way to switch the active object.

 

Possible ideas I thought up for it included:

 

1. Require a second joystick. (Not convenient, plus has same problem as #2.)

2. Require a keypad for controller 2. (Possibly convenient but I plan on supporting the atarivox with it later.)

3. Use console switches. (I don't particularly like this idea for something that might need lots of switching.)

 

So when it came down to it I figured... why bother or worry about it? Generally conditions must be met for the

objects to function anyway, so I'll just plan the game around that and any objects that are obviously overlapping in function would just force the player to drop whatever they did have before adding it to the inventory. (Like primary weapon for instance, or boots. etc.)

 

Another thing I have to work on is getting rid of annoying blackbars wherever possible! There are two at the top of the inventory bar for instance. And with those I can probably write a modified version of the normal positionsprite routine to do a cycle 74 hmove. Those sprites are always going to be in constant positions after all! ... Heck, I can probably hardcode it so I position both of the sprites in a single scanline and still have time to hmove it at the end. :)

 

That'll be my goal for tonight I guess. :)

 

*update*

 

I'll need a new goal for tonight. I've got the cycle 73-74 thing down for the bottom bar. Hardcoded so that I get both P0 and P1 done in a single scanline.

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