Moving to Batari Basic Alpha 0.35
Batari, I'm not sure if you read these entries, but you deserve some thanks. Your efforts on Batari_Basic are just great. The code converter tool saved me a lot of time and advanced the Ooze project long before it would have actually happened.Someday this is gonna hit the 7800 and it's going to be very cool when it does. I want to write a kernel for 7800 one of these days and really write some stuff on that machine. All in time.. It's the 2600 and Ooze for now. Need to cut my teeth there first. Wonder if the supercharger + BB + 7800 is viable? 6K of program space, with nice sprites might make for some interesting games!It looks like I'll be doing some re-coding. I almost wish the bugs were worked out of Alpha 0.2 and a feature or two from Alpha 0.3 were added. Ooze could be completed there with the most program space. Having said that, the if-then-else, improved bit operations, and properly working gosub should allow for a nice code scrunch. Maybe I'm just whining a bit. We shall see.So, first goal is to get ooze to compile and run. Shrinking code today, using obvious constructs that save space. I know I can yank the PF scroll routine and get the room, but that bugs me. Suppose it shouldn't. Once running and tested, I'll need to make a few iterations to reorganize things. Probably should redo the ooze core code too. It's messy and complex. Once that's done, the ideas from the last coupla entries will be incorporated and another release done for playtesting. After some debugging and serious game balance tweaks, I think I just might have a finished game!
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