ARPG So far.
Maybe I'm spending too much effort on something that's really so small overall. While the rest of the game play area will likely resemble standard 2 color mazes and the like, the top section I was trying to go for a horizon type of effect. I may have to impliment this slightly differently in the end anyway although the way it works right now you set the hue and it'll handle the shading. Both for the floor and sky. This would have an odd effect on underground places however where just a solid color would suffice.
*edit*
Also, at this point I'm completely using the cycle73 routine.
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