Hi there!
Look at the size of those sprites!
There you go, that was the main sales argument of the game when it came out
Well, this was early in 1989, when slowly more and more original Amiga software was created. Sword of Sodan was part of that first wave, just like e.g. F/A 18 Interceptor or Populous.
While the graphics were impressive and the audio respectable, the gameplay didn't follow suit. Clearly inspired by Arcade games like Ghosts'n'Goblins (it even has a level with Ghouls!), you're fighting your way once again from left to right through a good dozen stages.
They are mostly rather short and easy or to quote my "Power Play" magazine, they almost take longer to load than to play
There's a few tough spots, but you can usually pass them easily by saving the shield/smartbomb potions for those parts.
The end battle was by far the hardest scene, but after a handful of tries the evil wizard was defeated:
Some future day the "Playing..." series may see another huge-sprite platformer in the form of "The Plague", but first it'll continue with something else.
Greetings,
Manuel
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