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Nite Bear in the Bag. Next Project?


Gemintronic

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Now that the first version of Nite Bear on Sleepystreet is done

http://www.atariage.com/forums/topic/169496-nitebear-on-sleepystreet/

 

it's time to ponder the next project.

 

I'm thinking it'll have to be the homebrew I sorta hinted at making for a local video game shop. The owner fancied a game where you collect carts. This matches nicely with my pseudo random number generated dungeon generation code. Mix Atari Adventure with item collecting = profit!

 

Not really profit. Everyone around me assumes I intend to make big bucks creating homebrew 2600 ROMs. I guess people forget what it's like to have a hobby just to CREATE. That's what the 9 to 5 drudge does to ya.

 

Got the pseudo random number generated maze working but calculating values for anything but the current room seems to bork itself. My intention was to always have connecting rooms generated. Right now I "cheat" and simply create a exit in the direction that the player was last in. This could actually be seen as a feature as it leads to "trap doors" that close after the player exits the current room.

 

I wonder how rogue-like i can make this game. I also wonder how far I can stretch this pseudo random number generation of content business. Time will tell!

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