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Playing Stunt Car Racer (C64)


Cybergoth

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Hi there!

 

The legendary Geoff Crammond (Revs / The Sentinel) strikes again with a racing game:

 

stuntcarracer.gif

 

I barely feature any racing games in this series. They age ultra fast and usually they're a boring simulation of real-life sports. A very few qualify as video games though and some even manage to stand the test of time.

 

Stunt Car Racer clearly is one of them. I played the Amiga version 20 years ago already, so I decided to have a look at the C64 version this time. The challenge of porting a game to the previous hardware generation will never lose it's fascination for me ;)

 

And the C64 version is absolutely amazing. It showcases some of the fastest 3D graphics I've seen one the machine ever, doing filled polygons at a stunning speed. Of course it's not as fast as the Amiga version, but still incredibly playable.

 

The game is almost feature complete I think, it's only missing the 2-player link and I think the ability to record a race. IIRC the Amiga version did that. (Memory's a bit vague...)

 

If you've never played it, the game has you racing against a computer driver over rollercoaster like circuit tracks that feature jumping ramps and go up and down like crazy.

 

The physics of this game are amazing, just like the AI, which has the second car realistically moving around the tracks and being a tough competitor.

 

The game is divided in 4 divisions and tonight I already managed to get promoted all the way into the premier one. I hope to be able to win this one tomorrow as well, but the game is getting very tough here.

 

Greetings,

Manuel

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Phew... I managed to beat that devision as well. But then you get promoted into a "super" league, which is just insane. You're supposed to play through all divisions again, only this time the computer racers are top ace. I don't stand the slightest bit of a chance there: I tried winning the first race for a complete hour and failed over 20 attempts during this time, not even coming close... :lust: ;) ;)

 

I decided to bail out here, rather than resort to cheating or similar ;)

 

Some future day the "Playing..." series may see another racing game in the form of "Vette", but first it'll continue with something else.

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I love that game. Nothing better than launching the car off of a huge hill at 200mph and seeing that wrecking pattern that comes up when you die. Still play it now and then when I think about it.

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From what I remember, there was some kind of clone back in the day already. I know it under "4D Sports Driving", but I think overseas it was called "Stunts".

 

Regarding the current one, I will never understand "gaming" on an iSomething. I've tried two dozen game demos on our development iPad at work, and most of them were some uncontrollable, zero-fun mess...

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I've yet to play anything on an iPad. I've got quite a few on my iPhone though, and to me it's a great device for a quick gaming fix. The trick is that the game really needs to be designed around the strengths and weaknesses of the device (sort of like a 2600, in a way). If someone tries to shoehorn an existing game onto an iDevice that really shouldn't be there, it's simply not going to work. From my limited experience with the iPad, it seems like it would be too big for gaming, since it's hard to hold from just the corners, and it's too heavy for quick tilting. I suppose it might work for some games if set on a table, but I think that sort of defeats the purpose. I consider the iPhone to be sort of a PSP-lite. For quick diversions on the go, I always have my iPhone with me anyway, and at usually 99¢ a pop, games are cheap enough that if I get one that's not-so-great, I don't feel cheated. I've pumped more money into arcade games back-in-the-day for far less entertainment value.

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I suppose it might work for some games if set on a table, but I think that sort of defeats the purpose.

 

I think turn based strategy games should work absolutely great on it ;)

 

I also had the thought of porting M.U.D.S. to it, since the passing of the ball should work very cool with a touchscreen. In fact I tried locating the original authors some months ago, but I only got in touch with the artist and he couldn't tell me if the source code still existed :lust:

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