Text Adventure progress...
I'm removing the Logo screen from it since it seems to cause problem. I'll remake that screen. Probably due to the sprite RLE decompression problem. I don't know about this project. Hopefully I can get it to the end of this game. I'm going to restructure the programming eventually to make it stop doing that resetting thingy. However, it works for now.
I learned how to use put_frame() and should use that in the beginning. I finished converting the fill_vram tiling method to use the put frame in a few scene. I'm going to do them all. The ROM size shrunk from 18.1KB to 16.7KB.
I'm making an intermission screen. And that's it for now.
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