Work resumes
"Real life" responsibilities be damned, 5 months away from A8 coding is enough. Work resumes! The video needs annotations, but it is late.
Basic explanation:
- GTIA mode 9 bitmap
- Narrow playfield
- DLI every 3 mode lines
- Players 0 and 1 in quad width, black mask the borders
- Players 2 and 3 in single width are the "bats"
- Missile 0 and 1 are not used
- Missile 2 is the net
- Missile 3 is the ball
- $800 bytes screen RAM
- 64*64 independently addressable pixels
- Score will go from 0 to 9
- Score is blitted and ORed with background in VBI
- Paddles are read in VBI
- Ball animation is a simple loop just to show motion
- No game logic, collision detection or sound yet
The video shows some of the tricks used. I move the player masks, turn off the DLIs, turn off GTIA mode. Nothing spectacular yet.
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