Colony 7 got sprites
Hi there!
Uihjah... what a weekend...
Against all odds I managed reclaiming my 4th rank in the Mini Compo with Crazy Balloon. Half a year ago I'd never thought it'd do that good, especially since it is pretty "unapproachable" due to its rather unique (un)control scheme
Well, I guess maybe it got some extra oddball(oon) bonus because of not being yet another a Lightcycle or Tetris game
Besides "watching" the compo and family visits I also found some minutes to finally add Nathans sprites to Colony 7!
Well, they don't do much right now, but then I only promised to add them, nothing more, no?
I also did some behind the scenes housekeeping lately. I rewrote the shield kernel last week, so instead of 6 full lines of unrolled code I now managed to loop it, reclaiming 120+ Bytes of ROM.
And I also disabled the old "object" handler, which previously did all object movement/respawn/collission detection/AI
I think I'll rewrite most of it. There's lotsa Star Fire specific special handling and compromises in it, so I'll be better of with coding Colony 7 specific special handling and compromises from scratch I guess
Greetings,
Manuel
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