- revised the respawn logic.
- ship can once again respawn while saucer is on screen.
- respawn zone shrinks every 60 frames (once per second).
- in 1 and 2-player-alternating games, respawn now always occurs in the middle of the screen.
[*]fixed warp-in offset problem
[*]ship explosion back to displaying each image in the animation sequence for 4 frames. Other explosions still display for 3 frames per image.
- ship can once again respawn while saucer is on screen.
For fun I uploaded "debugging builds" so y'all could like to see what I added to test the respawn routines. I've been setting the game to Level: Kids so the asteroids move slower. The debugging builds have the following features:
- displays the respawn zone in 1 player games.
- start each wave with 12 asteroids.
the player's 4 shots mark the boundaries of the respawn zone (bottom-right shot is hidden by the blue asteroid)
shrinking respawn zone
For those of you reviewing the source, defines.h contains the following define that can be uncommented to enable the code that displays the respawn zone:
//#define SHOW_RESPAWN_ZONE
ROMs
spacerocks20120811_NTSC_debugging_build.bin
spacerocks20120811_PAL_debugging_build.bin
Source
5 Comments
Recommended Comments