I'm heading out for dinner with some friends, but got quite a bit done that I wanted to get online for feedback (plus to have my "offsite source code backup"!).
- heartbeat timer - changed to use fractional decrement w/9 entry table so that each wave (4-12 asteroids) starts and ends at the same speed.
- could start shields and hyperspace after getting killed, fixed
- saucer targeted an empty spot at end of round, fixed
- Magna-Mine speeds revised, level now taken into account
- fixed bug with easter egg's easter egg
- shifted shield sound effect to a higher in priority
- fixed bug where player 2 couldn't fire when sharing 1 joystick (it was introduced with the gamepad support)
- made Magna-Mines leave quicker after killing player.
The To-Do list is:
- 2 players alternating with 1 gamepad doesn't work correctly
- review easter egg
- if there's room, show high score
- if there's room, revise saucer/magna mine targeting logic to wrap around the screen when appropriate.
There's only 50 bytes free (and it's scattered), so the "if there's room" To-Do items aren't very likely at this point. If I can only squeeze in one of the two it'll be the targeting logic as it'll make the gameplay better.
After Sunday, Space Rocks will be in Release Candidate mode. That means I'll fix any reported bugs, but I won't try to squeeze in any new features.
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