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Top 25 Vertical Shooters for the VCS (nomination stage)


StanJr

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blog-0803697001350661005.pngOk. So here comes the next great feature from the Electric Frankfurter! http://www.electricfrankfurter.com/

 

Stolen directly from recent hot topics in the 2600 forum here (shameless, really) I am going to take a shot at ranking the Top 25 Vertical Shooter games for the Atari 2600. I've trolled (in the good way) the library of 2600 games and have come up with about 42 games that fit my arbitrary criteria for what makes a vertical shooter. (see below) What I need from you good people is a bit of fact checking, opinion, and recommendation. Please, if you will, review the criteria and the list below and let me know if I have listed a game that does NOT fit the criteria, or if I have missed a game that does fit the criteria. Please note that I am limiting this to US NTSC releases in the classic era (before the proliferation of homebrews in the 1990's and beyond). I am not including prototypes or obvious clones like Zellers games etc. Also feel free to tell me what your top 5 or so vertical shooters are so I can have a little bias going into this project.

 

 

 

 

 

Above all, remember that this is meant to be FUN! I'll nerd out with the best of them (see CRITERIA), but there comes a point where the geekery eclipses the funnery, so keep it light.

 

CRITERIA: For the purposes of this project a "Vertical Shooter" will be defined as: any game where the primary focus of the game play is to "shoot" at "targets" in a playfield wherein the principle direction of the "shots" follows the vertical plane. Shooting at an angle greater than 45 degrees from the vertical plane is not allowed (so no Beanie Bopper). Also significant to this definition is the ability to move the player's character a minimum of side-to-side horizontally along the playfield. Movement along other axes is allowed, but not critical. Stationary characters are not allowed within the scope of this criteria (so no Commando Raid). "Shooting" is defined as the emission of missile-like objects from a character(s) in a direction that follows or roughly follows a line. Prime Examples of a "Vertical Shooter" include: Space Invaders, Megamania, Centipede.

 

 

The LIST:

 

Assault

Astroblast

Beamrider

Buck Rogers and the Planet of Zoom

Canyon Bomber

Carnival

Centipede

Communist Mutants from Outer Space

Condor Attack

Crackpots

Deadly Duck

Demon Attack

Demons to Diamonds

Espial

Fantastic Voyage

Galaxian

Glacier Patrol

Gorf

Guardian

Laser Blast

Megamania

Marine Wars

Millipede

Name This Game

No Escape!

Phoenix

Plaque Attack

Rescue Terra I

River Raid

River Raid II

Shootin' Gallery

Space Invaders

Space Tunnel

Space Chase

Spider Fighter

Spy Hunter

Sub Scan

Threshold

Vulture Attack

Wabbit

Warplock

Zaxxon

 

 

 

Discuss.

 

And thanks for reading!

 

Stan

:spidey:

4 Comments


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Millipede is kinda like Centipede V1.2 - clearly an improvement and so making Centipede a redundant entry in a Top 25. From the others I love Beamrider and Galaxian. Beamrider is cool, since it constantly introduces new gameplay elements in higher waves and Galaxian manages the impossible of outdoing the Arcade original on the 2600 :)

 

Either way, these three would make my personal Top 3 :D

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I hereby nominate River Raid and Demon Attack (even though I like Demon Attack better on the INTV). Zaxxon would get the nod if it was the CV port.

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This is going to be more of a physical list, I don't do video and if you ever saw me in person you would know why (I'm that good looking). But thanks.

 

Agreed on Milipede, but the project is up for any US NTSC release, so both will have to compete.

 

Thanks for the enthusiasm and keep the comments coming!

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