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Slow progress is still progress


Gemintronic

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I decided to separate out coding of the single screen over-world engine like I did for debugging purposes awhile ago. Which, er, means that the over-world map will not scroll to be more authentic to Gnuberubs Sojourns spiritual source. The shooter sections will still scroll vertically.

 

One thought was to make a mini project out of the shooter engine portion. Thus a quick arcade style game could be made to satisfy those who want homebrew now. All the code could be re-integrated back into Gnuberubs Sojourn for the shooter sections.

 

Converting music to the format I need continues to frustrate me. I'd love to go MIDI -> MOD -> Genesis music engine format but it's not working. OpenMPT will convert MIDI to IT (Impulse Tracker) but practically corrupts the music when then converting to MOD. MOD files are the only format my music engine can import.

 

Increasingly I'm thinking about why I make games and the difference between "developers" and "game makers". There is a big difference, I think. It's something I must sort out.

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MOD is typically 4 channels as that's what the Amiga would support. MIDI & MOD have some similarities, but have just as many differences. However, I suspect there's other MIDI to MOD converters out there which might do a better job.

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