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You are likely going to set this up as a dev kit but there is an option to set it up in a retail configuration. The purpose is not to make the system work like a retail Xbox because it still is not going to boot retail software. The idea is to test your final image on a retail configuration before sending it off to Microsoft. If your game is built with the XDK and not signed by Microsoft the system will run it. Once it is signed it is then retail and the devkit will not read it.
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