Rom Hunter Posted March 21, 2007 Share Posted March 21, 2007 Here's its original label design: http://www.atarimania.com/detail_soft.php?...ERSION_ID=11794 BTW: It's from Taiwan. Quote Link to comment Share on other sites More sharing options...
Deteacher Posted March 22, 2007 Share Posted March 22, 2007 111,950. I just can't get past the solid wall the 2nd time through. I got close, but no cigar. Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted March 22, 2007 Share Posted March 22, 2007 I'm still gonna try to make a label and manual. May need an extension on the deadline though. Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted March 22, 2007 Share Posted March 22, 2007 111,950. I just can't get past the solid wall the 2nd time through. I got close, but no cigar.Well done, Detacher. I have the feeling that only the speed will increase after breaking through that wall. Quote Link to comment Share on other sites More sharing options...
Ze_ro Posted March 24, 2007 Author Share Posted March 24, 2007 I'm still gonna try to make a label and manual. May need an extension on the deadline though. So far the only entry has been Zoyx's label, so I'll extend the label/box/manual contest another week and see what happens. Good luck! (High Scores are done for this game though). --Zero Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted March 24, 2007 Share Posted March 24, 2007 I'm still working on the manual. I went for authenticity, rather than "quality". The brainstorming session at my game company went something like this: "Say, we need some artwork for our new game." "Doesn't your son draw pretty well?" "He's only 12." "That's perfect. We'll get him a new set of markers as payment. Can he have it done tomorrow?" "Sure. But I get his share of the royalties." Here's the box: And the cart: Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted March 29, 2007 Share Posted March 29, 2007 And the manual: Nothing quite like a couple of trips through Babelfish to give it that "realistic" touch. Quote Link to comment Share on other sites More sharing options...
Zoyx Posted March 29, 2007 Share Posted March 29, 2007 And the manual: Nothing quite like a couple of trips through Babelfish to give it that "realistic" touch. Classic! Well done. Quote Link to comment Share on other sites More sharing options...
Ze_ro Posted April 2, 2007 Author Share Posted April 2, 2007 Nicely done Nathan! I especially like the Actiplaque on the label... did you do that from scratch, or just alter an existing label scan that already had it? --Zero Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted April 2, 2007 Share Posted April 2, 2007 (edited) Thank you! It was a little of both. Some trivia: The cart label was modified from Cosmic Commuter. The box art was modified from Mein Weg. The price tag is real. It's on my copy of Space Cavern. The Atari 2600 illustration was scanned from a Smurf: Rescue in Gargamel's Castle manual. I wanted something that looked cheap and shoddy, and Coleco was the first thing that came to mind. The address on the manual is real. It's a McDonald's in Hong Kong. The game number I used was inspired by a line from a movie. Can you name the movie and character who spoke it? Edited April 2, 2007 by Nathan Strum Quote Link to comment Share on other sites More sharing options...
Omegamatrix Posted December 8, 2012 Share Posted December 8, 2012 The game number I used was inspired by a line from a movie. Can you name the movie and character who spoke it? Scotty spoke that line as the second self destruct code in Star Trek III. Also Spock spoke the same destruct code in one of the original series episodes "Let That Be Your Last Battlefield". Quote Link to comment Share on other sites More sharing options...
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