yuppicide Posted May 21, 2007 Share Posted May 21, 2007 Funny how years ago I suggested a "game making" engine for the 2600. An idea such as this and people laughed and said it couldn't be done. Now look at it. Now if only I'd get off my butt and learn a little more and not give up as easy. Quote Link to comment Share on other sites More sharing options...
Impaler_26 Posted May 21, 2007 Share Posted May 21, 2007 Yep, batari Basic is really great! I also wouldn't have believed something like it would be possible a few years ago! And now there are already 2 bB games released on Cartridge (Solar Plexus and Phantom II/Pirate) with more to come, not to forget all those other nice games that just exist as .Bin files.... Now if only I'd get off my butt and learn a little more and not give up as easy. I know what you're talking about, i'm too lazy to make a game myself... I downloaded bB 1.0, printed out the instructions and read it about halfway through. Then i compiled the included samples... and ended up playing Zombie Chase... But i'm slowly making progress now, i already have a movable sprite, a playfield and collision detection. So i wouldn't give up on making your own bB game, it isn't that hard to learn and you'll find enough people here who can help you when you're stuck. It's just a matter of finally overcoming the lazyness and just do it i guess. Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted May 23, 2007 Share Posted May 23, 2007 Designing Solar Plexus was a lot of fun, and helped keep my mind occupied while dealing with a rough spot in my life. I really ought to try my hand at Batari BASIC again now that I've got the free time for it. bB has greatly improved over the last two years, and my experience with it has taught me a lot about game design, leading me to believe that my next project would be better than my last one. JR Quote Link to comment Share on other sites More sharing options...
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