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lives minikernel weirdness


atari2600land

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Can anyone explain why, in the following code, does lives=lives-16 gets rid of one life instead of lives=lives-32? And while you're at it, make the cars never stop. ;)

 

The lives variable is actually two variables in one. The top three bits are the number of lives. and the bottom five bits are a pointer to the sprite data, like so:

 

128 64 32 16 8 4 2 1

| Lives | Pointer |

 

 

If the pointer data happens to be less than 15, then subtracting sixteen will cause a carry, which will then subtract 1 from the Lives portion. Of course this should also mess up your Pointer and make the sprite look all wrong.

 

Why did you use =16 anyway?

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