+atari2600land Posted July 28, 2007 Share Posted July 28, 2007 Is there a way to make the screen *not* jump around using the multisprite kernel? I tried const screenheight and the background color still varied depending on, well, I don't know. (BTW, this little game is based on a Mario Party 5 minigame where the object is to not be pushed into, in this case, the blue bar at the left of the screen by the oncoming cats.) catastrophe.bas Quote Link to comment Share on other sites More sharing options...
+batari Posted July 28, 2007 Share Posted July 28, 2007 Is there a way to make the screen *not* jump around using the multisprite kernel? I tried const screenheight and the background color still varied depending on, well, I don't know.(BTW, this little game is based on a Mario Party 5 minigame where the object is to not be pushed into, in this case, the blue bar at the left of the screen by the oncoming cats.) In the MSK, the screen will jump if the x-position of one of the sprites is too large. If any player1-player5 sprite x-position ever exceeds 164, the kernel timing will be off. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 28, 2007 Author Share Posted July 28, 2007 So that's what the problem was. Changed 170 to 164 and the screen's not jumping around like crazy any more. Thank you. Quote Link to comment Share on other sites More sharing options...
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