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Screen jitters


atari2600land

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Is there a way to make the screen *not* jump around using the multisprite kernel? I tried const screenheight and the background color still varied depending on, well, I don't know.

(BTW, this little game is based on a Mario Party 5 minigame where the object is to not be pushed into, in this case, the blue bar at the left of the screen by the oncoming cats.)

catastrophe.bas

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Is there a way to make the screen *not* jump around using the multisprite kernel? I tried const screenheight and the background color still varied depending on, well, I don't know.

(BTW, this little game is based on a Mario Party 5 minigame where the object is to not be pushed into, in this case, the blue bar at the left of the screen by the oncoming cats.)

In the MSK, the screen will jump if the x-position of one of the sprites is too large. If any player1-player5 sprite x-position ever exceeds 164, the kernel timing will be off.

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