sd32 Posted August 27, 2007 Share Posted August 27, 2007 From what i have read on this forum, one of the Jaguar strengths over its contemporary systems is the flexibility of its chipset. I was wondering if this would make the Jaguar better at stuff like voxels and elipsoids (is that what they are called?), when compared with PSX, N64, SAT and 3DO. Has anyone played both Phaze Zero and Amok (for Sega Saturn)?, are the engines similar, how do they compare?. I have played AMOK, but not Phaze Zero. Quote Link to comment Share on other sites More sharing options...
Gorf Posted August 27, 2007 Share Posted August 27, 2007 (edited) From what i have read on this forum, one of the Jaguar strengths over its contemporary systems is the flexibility of its chipset. I was wondering if this would make the Jaguar better at stuff like voxels and elipsoids (is that what they are called?), when compared with PSX, N64, SAT and 3DO.Has anyone played both Phaze Zero and Amok (for Sega Saturn)?, are the engines similar, how do they compare?. I have played AMOK, but not Phaze Zero. The fact that there is no dedicated 3D hardware is why hardware in the Jaguar is extremely flexible. It makes it 'better' in the sense that there are no restrictions to the kind of features you can add on the fly. PSX, Saturn and the rest can do it but they could not do it with same flexibility the Jaguar can. You can fake Vertical line draws with polies but its not nearly as flexible as directing a blitter in software. Of course you can do it in softwre on the other machines but you render useless the dedicated hardware advantage. For instance the PSX would draw the same multi effect voxel landscape as theJaguar could but would not be able to do it with the poly hardware. There goes all your speed advantage. Why? The R3k in the PSX would have to do ALL the work along with the game logic where the Jaguar can split the tasks among 3 processors. Just so you understand, most of today super duper cards do things with a GPU and blitters and shaders. Very similar to the thought behind the Jaguar. Like GFX cards, the Jaguar II was to have added hardware effects and the ablility to draw trips with ONE command like the PSX can. So the flexibility would have gotten better like todays GFX cards, had the Jaguar line and Atari stayed afloat. The sad truth sd32 is that the Tom & Jerry chip combo are monsters put in a design with a 68k that chokes the system. That in itself was not a problem if the tools were written to use the machine without the 68k in the main loop. "stop #$2000" he 68k and the increase in performance is instantly and significantly noticable. If you want to use the 68k as an interrupt controller and let it sleep until needed, you can but why? The RISC's can handle the interrupts just fine. That 68k was not even needed and wound up a good part of the reason why the game look and play like they do. Saturn would be very good at voxel land scapes due to its quad based renderer. It would have to believe it definitely outclasses the PSX in this category. Remember voxels are 2D ( they do not require nearly the kind of trig and matrix math of 3D) even though you can fake 3D beautifully with them. Edited August 27, 2007 by Gorf Quote Link to comment Share on other sites More sharing options...
sd32 Posted August 28, 2007 Author Share Posted August 28, 2007 Thanks for taking the time to explain that Gorf, i had that doubt for a long time, but am to lazy to research . Quote Link to comment Share on other sites More sharing options...
Gorf Posted August 28, 2007 Share Posted August 28, 2007 No problem! Quote Link to comment Share on other sites More sharing options...
Doskias Posted December 30, 2007 Share Posted December 30, 2007 No problem! LOL I still have no idea what that all meant. I guess the abridged version is that the Jaguar was one beast of a maching whose power was sadly never tapped into . Quote Link to comment Share on other sites More sharing options...
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