Kurt_Woloch Posted September 11, 2007 Share Posted September 11, 2007 (edited) OK, so this is my first entry for the level contest. I drew these by hand, but then I thought if I've already got them ready, I might as well scan them and post them here. I've taken a look at the arcade screenshots and tried to create levels that resemble them in some way while keeping true to the limitations of your kernal. The bomb count on each level has been reduced from 24 to 18 since there are also fewer bomb positions than in the arcade (40 instead of 81). The platforms and walls are represented by lines, and the bombs are represented by circles. Edited September 12, 2007 by Kurt_Woloch Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted September 11, 2007 Share Posted September 11, 2007 Hey Nathan wonder if you or anyone here can convert these other backdrop stages I made but forgot to post on here^_^;; Stage 2: Stage 3: Stage 4: Stage 5: Quote Link to comment Share on other sites More sharing options...
Nognir Posted September 12, 2007 Share Posted September 12, 2007 (edited) OK, so this is my first entry for the level contest. I drew these by hand, but then I thought if I've already got them ready, I might as well scan them and post them here.I've taken a look at the arcade screenshots and tried to create levels that resemble them in some way while keeping true to the limitations of your kernal. The bomb count on each level has been reduced from 24 to 18 since there are also fewer bomb positions than in the arcade (40 instead of 81). The platforms and walls are represented by lines, and the bombs are represented by circles. Oh, and the first screen contains a crossed-out bomb on the lower left since I initially had 19 bombs in there, but that didn't seem like a good number to me. nice level designs! But the layout number 14 shouldn't appear in the game IMO Edited September 12, 2007 by Nognir Quote Link to comment Share on other sites More sharing options...
Steril707 Posted September 12, 2007 Author Share Posted September 12, 2007 (edited) OK, so this is my first entry for the level contest. I drew these by hand, but then I thought if I've already got them ready, I might as well scan them and post them here.I've taken a look at the arcade screenshots and tried to create levels that resemble them in some way while keeping true to the limitations of your kernal. The bomb count on each level has been reduced from 24 to 18 since there are also fewer bomb positions than in the arcade (40 instead of 81). The platforms and walls are represented by lines, and the bombs are represented by circles. Oh, and the first screen contains a crossed-out bomb on the lower left since I initially had 19 bombs in there, but that didn't seem like a good number to me. nice level designs! But the layout number 14 shouldn't appear in the game IMO Here comes the lame German insider joke: "I guess Eva Hermann would approve it"... Edited September 12, 2007 by Steril707 Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted September 12, 2007 Share Posted September 12, 2007 (edited) nice level designs! But the layout number 14 shouldn't appear in the game IMO Here comes the lame German insider joke: "I guess Eva Hermann would approve it"... OK, I redesigned layout number 14 so that it's not that offending anymore, at the same time as clearing up some of the other levels. And yes, I did delete the old version of the attachment, even on my harddisk, so there should be no evidence of the original level 14 layout. Edited September 12, 2007 by Kurt_Woloch Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted September 12, 2007 Share Posted September 12, 2007 Even with or with out a backdrop this game when complet WILL Kick-Ass:D .... (hope you use my label art^_^;; Quote Link to comment Share on other sites More sharing options...
Nognir Posted September 13, 2007 Share Posted September 13, 2007 OK, so this is my first entry for the level contest. I drew these by hand, but then I thought if I've already got them ready, I might as well scan them and post them here.I've taken a look at the arcade screenshots and tried to create levels that resemble them in some way while keeping true to the limitations of your kernal. The bomb count on each level has been reduced from 24 to 18 since there are also fewer bomb positions than in the arcade (40 instead of 81). The platforms and walls are represented by lines, and the bombs are represented by circles. Oh, and the first screen contains a crossed-out bomb on the lower left since I initially had 19 bombs in there, but that didn't seem like a good number to me. nice level designs! But the layout number 14 shouldn't appear in the game IMO Here comes the lame German insider joke: "I guess Eva Hermann would approve it"... LOL Quote Link to comment Share on other sites More sharing options...
Gateway Posted September 15, 2007 Share Posted September 15, 2007 Okay, as the game is now, I spent 15 minutes trying to reach this bomb with no luck! I know this game is in the early stages, so I hope Jack's movement is still a WIP. Quote Link to comment Share on other sites More sharing options...
Artlover Posted September 15, 2007 Share Posted September 15, 2007 nice level designs! But the layout number 14 shouldn't appear in the game IMO OK, I redesigned layout number 14 so that it's not that offending anymore, at the same time as clearing up some of the other levels. And yes, I did delete the old version of the attachment, even on my harddisk, so there should be no evidence of the original level 14 layout. And misplaced zealot like political correctness screws up another game. Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted September 15, 2007 Share Posted September 15, 2007 Okay, as the game is now, I spent 15 minutes trying to reach this bomb with no luck! You have to do a "high jump" in order to reach it... by holding the joystick up as you jump. Quote Link to comment Share on other sites More sharing options...
Steril707 Posted September 15, 2007 Author Share Posted September 15, 2007 (edited) I spent 15 minutes trying to reach this bomb with no luck! Thats the real Atari-gamer spirit..!!! Really, you just made my day... Edited September 15, 2007 by Steril707 Quote Link to comment Share on other sites More sharing options...
Artlover Posted September 20, 2007 Share Posted September 20, 2007 Not 2600, but Bomb Jack related. http://www.mostfungames.com/bomb-jack.htm Quote Link to comment Share on other sites More sharing options...
Kojote Posted September 25, 2007 Share Posted September 25, 2007 any news on this project? five days silence... can't be Quote Link to comment Share on other sites More sharing options...
miker Posted October 9, 2007 Share Posted October 9, 2007 Cool one! I'll be around to see what will be next. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted October 27, 2007 Share Posted October 27, 2007 Any news from one of my favourite projects? Quote Link to comment Share on other sites More sharing options...
rheffera Posted October 27, 2007 Share Posted October 27, 2007 Wowzers. THis looks awesome even as it is! Im gonna keep an eye on this baby! Quote Link to comment Share on other sites More sharing options...
Steril707 Posted October 28, 2007 Author Share Posted October 28, 2007 Sorry for the long silence. I have been into a new job, and that plus some interest in AROS (an alternate new Amiga OS) took my time for while. I will go on coding some more S.K.O.B. soon, when time contraints get a little bit more loose. greets to everybody, Mike Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted October 30, 2007 Share Posted October 30, 2007 bombjack.zip Quote Link to comment Share on other sites More sharing options...
Steril707 Posted October 31, 2007 Author Share Posted October 31, 2007 Hehe, Wo hastn des wieder her? Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted October 31, 2007 Share Posted October 31, 2007 I have written a converter for SID files a few years ago Quote Link to comment Share on other sites More sharing options...
Steril707 Posted October 31, 2007 Author Share Posted October 31, 2007 I have written a converter for SID files a few years ago I guess i will have some questions for you in the future... Quote Link to comment Share on other sites More sharing options...
Steril707 Posted November 3, 2007 Author Share Posted November 3, 2007 (edited) Okay, as the game is now, I spent 15 minutes trying to reach this bomb with no luck! I know this game is in the early stages, so I hope Jack's movement is still a WIP. I just started working again in SKOB, so i remembered your post. Actually i tried it out now, and i wondered, why don't you just jump on the lower right platform, and jump up from there? Should be easy to reach that bomb from there... I mean, it's not necessary to do that, since you can already use the aforementioned high jump, but well, i just wanted to state it ... Edited November 3, 2007 by Steril707 Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted March 17, 2008 Share Posted March 17, 2008 Any news on the game? Quote Link to comment Share on other sites More sharing options...
Marcos Moutta Posted May 14, 2020 Share Posted May 14, 2020 On 11/3/2007 at 2:52 PM, Steril707 said: I just started working again in SKOB, so i remembered your post. Actually i tried it out now, and i wondered, why don't you just jump on the lower right platform, and jump up from there? Should be easy to reach that bomb from there... I mean, it's not necessary to do that, since you can already use the aforementioned high jump, but well, i just wanted to state it ... Did you give up? This is so cool Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted May 17, 2020 Share Posted May 17, 2020 (edited) We'll be checking out S.K.O.B.:Some Kind of Bombjack on tomorrow's (Sun May 17) ZeroPage Homebrew stream LIVE on Twitch at 11AM PT | 2PM ET | 6PM GMT! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: S.K.O.B.:Some Kind of Bombjack (2007 WIP) by Michael aka @Steril707 SciCalc 2600 (2020 WIP) by @Alvema Cross Dock (2020 Exclusive WIP Premiere) by Kevin Kelley aka @KevKelley Robotron: 2084 (2020 WIP) by John Champeau (Champ Games) @johnnywc, Nathan Strum @Nathan Strum (graphics) (SET VIDEO TO 1080P60 FOR FULL QUALITY) Edited May 19, 2020 by ZeroPage Homebrew 1 Quote Link to comment Share on other sites More sharing options...
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