xxl Posted November 13, 2007 Share Posted November 13, 2007 (edited) zx: http://pouet.net/prod.php?which=6488 a8: http://atari.pl/zlo.obx Edited November 13, 2007 by xxl Quote Link to comment Share on other sites More sharing options...
pseudografx Posted November 13, 2007 Share Posted November 13, 2007 zx: http://pouet.net/prod.php?which=6488 a8: http://atari.pl/zlo.obx Wow, very nice and fast emulation :-) (though it should not be that hard to optimize a 600 byte code Quote Link to comment Share on other sites More sharing options...
xxl Posted November 13, 2007 Author Share Posted November 13, 2007 port, not emulation. Quote Link to comment Share on other sites More sharing options...
emkay Posted November 13, 2007 Share Posted November 13, 2007 port, not emulation. Nice effect. The real benefit on the ZX seems to be that it fits into 512bytes while the "conversion" is almost 1.9K sized. Are the commands of the Z80A so much more memory space saving? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 13, 2007 Share Posted November 13, 2007 f.e. display list initialising etc needs more space than the direct writes of speccy which has native "gr.8." Quote Link to comment Share on other sites More sharing options...
xxl Posted November 13, 2007 Author Share Posted November 13, 2007 program takes 1128 bytes. > Are the commands of the Z80A so much more memory space saving? yes, 2-3 times less than 6502. Quote Link to comment Share on other sites More sharing options...
pps Posted November 13, 2007 Share Posted November 13, 2007 Cool effect ! Quote Link to comment Share on other sites More sharing options...
Sikor Posted November 15, 2007 Share Posted November 15, 2007 O.K<> - some faster example from Eru in attachment. At this link http://atariarea.krap.pl/forum/viewtopic.php?id=5363" you can see some source code of this effect twirl.zip Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 15, 2007 Share Posted November 15, 2007 eru rocks again... but if i had some free time i would do it in hip mode... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 15, 2007 Share Posted November 15, 2007 the source code is (again) using heavy MADS features... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 15, 2007 Share Posted November 15, 2007 the source code is (again) using heavy MADS features... Quote Link to comment Share on other sites More sharing options...
twh/f2 Posted November 15, 2007 Share Posted November 15, 2007 O.K<> - some faster example from Eru in attachment. At this link http://atariarea.krap.pl/forum/viewtopic.php?id=5363" you can see some source code of this effect hell yeah.. Eru, could you release it kind of officially so that it can be placed at pouet?! grtx, \twh Quote Link to comment Share on other sites More sharing options...
emkay Posted November 16, 2007 Share Posted November 16, 2007 O.K<> - some faster example from Eru in attachment. At this link http://atariarea.krap.pl/forum/viewtopic.php?id=5363" you can see some source code of this effect LOL... Twice (?) as fast, 320x224 resolution and an additional effect. All in bitmap and all with the "BIG CYCLE stealing" by the DMA of that screen size. Great! @TWH This is what gets my esteem. Quote Link to comment Share on other sites More sharing options...
pseudografx Posted November 16, 2007 Share Posted November 16, 2007 (edited) O.K<> - some faster example from Eru in attachment. At this link http://atariarea.krap.pl/forum/viewtopic.php?id=5363" you can see some source code of this effect ..and when will we see a game based on this effect? (Tower Toppler on steroids?) Edited November 16, 2007 by pseudografx Quote Link to comment Share on other sites More sharing options...
Tezz Posted November 16, 2007 Share Posted November 16, 2007 Wow that's impressively fast! Well done Eru U R 2 cool Quote Link to comment Share on other sites More sharing options...
eru Posted January 3, 2008 Share Posted January 3, 2008 Oh wow, I never noticed this thread before, thanks for nice comments. hell yeah.. Eru, could you release it kind of officially so that it can be placed at pouet?! Hmmm, as it is presented here, it's not worth it. Perhaps one day I will sit down and make a 'proper' version. Quote Link to comment Share on other sites More sharing options...
twh/f2 Posted January 10, 2008 Share Posted January 10, 2008 Oh wow, I never noticed this thread before, thanks for nice comments. hell yeah.. Eru, could you release it kind of officially so that it can be placed at pouet?! Hmmm, as it is presented here, it's not worth it. Perhaps one day I will sit down and make a 'proper' version. Hey Eru, again... it could be released!! At pout.net there is currently a nice "twister effect" competition examples: ZX Spectrum: http://www.pouet.net/prod.php?which=43973 C64: http://www.pouet.net/prod.php?which=44123 C64: http://www.pouet.net/prod.php?which=42469 C64: http://www.pouet.net/prod.php?which=41740 C64: http://www.pouet.net/prod.php?which=38179 C64; http://www.pouet.net/prod.php?which=34880 and more I think the competition is optmized for size... so but WTF :-) grtx, \twh::taos Quote Link to comment Share on other sites More sharing options...
eru Posted March 17, 2008 Share Posted March 17, 2008 OK, the final version is done: http://www.pouet.net/prod.php?which=50002 Quote Link to comment Share on other sites More sharing options...
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