vdub_bobby Posted November 15, 2007 Share Posted November 15, 2007 I'm working on porting the A800 version of Squish 'Em to the 2600 and I was wondering if any of you fine A800 programmers could help me with the sounds - specifically, could someone with disassembly skillz (mad, preferably) point me to the sound data in the cart image; what values are put into the POKEY registers. I assume they update them once per frame, but if that isn't true I'd like to know that as well! Thanks! I'm also interested to know how they filled up 8K with this game...did the coder actually use all 8K? Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted November 15, 2007 Share Posted November 15, 2007 I'm working on porting the A800 version of Squish 'Em to the 2600 and I was wondering if any of you fine A800 programmers could help me with the sounds - specifically, could someone with disassembly skillz (mad, preferably) point me to the sound data in the cart image; what values are put into the POKEY registers. I assume they update them once per frame, but if that isn't true I'd like to know that as well! Thanks! I'm also interested to know how they filled up 8K with this game...did the coder actually use all 8K? Here we go! The whole Squish' Em is not 8kB but actually 4kB game (!!!) and it basically works as one really big VBI. F. squish__em.zip Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted November 15, 2007 Author Share Posted November 15, 2007 (edited) I'm working on porting the A800 version of Squish 'Em to the 2600 and I was wondering if any of you fine A800 programmers could help me with the sounds - specifically, could someone with disassembly skillz (mad, preferably) point me to the sound data in the cart image; what values are put into the POKEY registers. I assume they update them once per frame, but if that isn't true I'd like to know that as well! Thanks! I'm also interested to know how they filled up 8K with this game...did the coder actually use all 8K? Here we go! The whole Squish' Em is not 8kB but actually 4kB game (!!!) and it basically works as one really big VBI. F. I am totally and completely not surprised! As I convert it to the 2600 I was having a hard time seeing how it could possibly take up 4K. And the game hews so closely to 2600 specs that I'm not surprised that it's written like a 2600 game. And thanks! EDIT: Could someone tell me where the audio registers are? EDIT II: Nevermind, found 'em: $D200-$D208 Edited November 15, 2007 by vdub_bobby Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted December 18, 2007 Author Share Posted December 18, 2007 (edited) Just a quick note: I finished porting Squish 'Em to the 2600. Thanks again for the disassembly, I had a lot of fun commenting/labelling it. Edited December 18, 2007 by vdub_bobby Quote Link to comment Share on other sites More sharing options...
mimo Posted December 18, 2007 Share Posted December 18, 2007 It's every bit as good as the a8 version, whats next? Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted December 18, 2007 Author Share Posted December 18, 2007 It's every bit as good as the a8 version, whats next? I've got a few big 2600 projects in mind, I might also try doing something for the A800. Quote Link to comment Share on other sites More sharing options...
Allas Posted December 18, 2007 Share Posted December 18, 2007 Squish'em is my top favorite little program for Atari 8 bit computers. Every time I play, i really enjoyed Squish'em. It's great to hear a 2600 version will be come soon. Congratz! Quote Link to comment Share on other sites More sharing options...
+Philsan Posted December 19, 2007 Share Posted December 19, 2007 (edited) Squish'em is my top favorite little program for Atari 8 bit computers. Every time I play, i really enjoyed Squish'em. Everytime someone writes something about a game (or a program) I download and try it. I like Squish'em. Thanks Edited December 19, 2007 by Philsan Quote Link to comment Share on other sites More sharing options...
Shannon Posted August 25, 2008 Share Posted August 25, 2008 I'm just curious since I've been spending some time with the Colecovision version of this strangely addicting game. Does the atari800 version have speech/digital sound like the colecovision version? Quote Link to comment Share on other sites More sharing options...
+Philsan Posted August 25, 2008 Share Posted August 25, 2008 I'm just curious since I've been spending some time with the Colecovision version of this strangely addicting game. Does the atari800 version have speech/digital sound like the colecovision version? No speech. Quote Link to comment Share on other sites More sharing options...
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