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Programming/Disassembly Help Wanted: Squish 'Em


vdub_bobby

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I'm working on porting the A800 version of Squish 'Em to the 2600 and I was wondering if any of you fine A800 programmers could help me with the sounds - specifically, could someone with disassembly skillz (mad, preferably) point me to the sound data in the cart image; what values are put into the POKEY registers. I assume they update them once per frame, but if that isn't true I'd like to know that as well!

 

Thanks!

 

I'm also interested to know how they filled up 8K with this game...did the coder actually use all 8K? :)

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I'm working on porting the A800 version of Squish 'Em to the 2600 and I was wondering if any of you fine A800 programmers could help me with the sounds - specifically, could someone with disassembly skillz (mad, preferably) point me to the sound data in the cart image; what values are put into the POKEY registers. I assume they update them once per frame, but if that isn't true I'd like to know that as well!

 

Thanks!

 

I'm also interested to know how they filled up 8K with this game...did the coder actually use all 8K? :)

 

Here we go! The whole Squish' Em is not 8kB but actually 4kB game (!!!) and it basically works as one really big VBI.

 

F.

squish__em.zip

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I'm working on porting the A800 version of Squish 'Em to the 2600 and I was wondering if any of you fine A800 programmers could help me with the sounds - specifically, could someone with disassembly skillz (mad, preferably) point me to the sound data in the cart image; what values are put into the POKEY registers. I assume they update them once per frame, but if that isn't true I'd like to know that as well!

 

Thanks!

 

I'm also interested to know how they filled up 8K with this game...did the coder actually use all 8K? :)

 

Here we go! The whole Squish' Em is not 8kB but actually 4kB game (!!!) and it basically works as one really big VBI.

 

F.

I am totally and completely not surprised! :lol:

 

As I convert it to the 2600 I was having a hard time seeing how it could possibly take up 4K. And the game hews so closely to 2600 specs that I'm not surprised that it's written like a 2600 game.

 

And thanks!

 

EDIT: Could someone tell me where the audio registers are?

 

EDIT II: Nevermind, found 'em: $D200-$D208 :)

Edited by vdub_bobby
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  • 1 month later...
Squish'em is my top favorite little program for Atari 8 bit computers. Every time I play, i really enjoyed Squish'em.

 

Everytime someone writes something about a game (or a program) I download and try it.

I like Squish'em.

Thanks

Edited by Philsan
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  • 8 months later...

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