Heaven/TQA Posted December 28, 2007 Share Posted December 28, 2007 (edited) Just got the info from Tebe that he has released new version of MADS assembler... so i looked into the huge source code examples and found several nice things like f.e. - code examples by me (never knew that you have included them Tebe... ) - soft sprite routines (bitmap, charbased, interesting...one example is called Bomb Jack... Hint? look at Tebe's avatar... ) - packing routines - several completed applications - the demo source for the XE-videoupgrade board (!) - and many more... programmers should have a look... http://mads.atari8.info Edited December 28, 2007 by Heaven/TQA Quote Link to comment Share on other sites More sharing options...
twh/f2 Posted December 28, 2007 Share Posted December 28, 2007 Hell yeah, I just got the same email. Tebe is great Atarian. His support with his tools is simply awesome. I'm right now at the TUM - The Ultimate Meeting in Karlsruhe/Germany. It's a traditional european demoscene meeting. In a couple of hours we (TAOS and CPU) gonna release a little intro for the XL/XE. Of course made with MADS!! more info's about the release at Pouet.net grtx, \twh::taos Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 28, 2007 Author Share Posted December 28, 2007 I am living 30 km away of Karlsruhe... should I pop by tomorrow? why not... cheers, Hve Quote Link to comment Share on other sites More sharing options...
twh/f2 Posted December 28, 2007 Share Posted December 28, 2007 I am living 30 km away of Karlsruhe... should I pop by tomorrow? why not... cheers, Hve hve, too bad... the party ends this night..... next year heaven!! then we would have more than only 1 atari xl/xe release competitions just ended... I gonna place the prod in pouet.net grtx, \twh Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 28, 2007 Author Share Posted December 28, 2007 i thought saturday? 29.? Quote Link to comment Share on other sites More sharing options...
tjb Posted December 29, 2007 Share Posted December 29, 2007 Just got the info from Tebe that he has released new version of MADS assembler... so i looked into the huge source code examples and found several nice things like f.e. - code examples by me (never knew that you have included them Tebe... ) - soft sprite routines (bitmap, charbased, interesting...one example is called Bomb Jack... Hint? look at Tebe's avatar... ) - packing routines - several completed applications - the demo source for the XE-videoupgrade board (!) - and many more... programmers should have a look... http://mads.atari8.info Sounds really cool. Are the docs available in English tjb Quote Link to comment Share on other sites More sharing options...
Tezz Posted December 29, 2007 Share Posted December 29, 2007 Just got the info from Tebe that he has released new version of MADS assembler... so i looked into the huge source code examples and found several nice things like f.e. - code examples by me (never knew that you have included them Tebe... ) - soft sprite routines (bitmap, charbased, interesting...one example is called Bomb Jack... Hint? look at Tebe's avatar... ) - packing routines - several completed applications - the demo source for the XE-videoupgrade board (!) - and many more... programmers should have a look... http://mads.atari8.info Hi Heaven, Tebe's soft sprite routines in mads are very useful, they were included in the previous examples folder btw.. we've been working with them recently. watch this space for news to appear soon Quote Link to comment Share on other sites More sharing options...
Gury Posted December 29, 2007 Share Posted December 29, 2007 Wonderful news, I am looking forward to check the new features. However, from the reading on MADS site there are some changes on using .TEST (IF condition) statement. As I uderstand, does it now becomes #IF and .ENDT becomes #END? Does the old way remains as it was? I like the new way (including handling WHILE), but have to know what the changes are, because it enormously impacts on my project using MADS (if new version is used, of course). Quote Link to comment Share on other sites More sharing options...
twh/f2 Posted December 29, 2007 Share Posted December 29, 2007 (edited) heaven, like I said. The party ends in a couple of hours. It's now 3am in the morning. I think the competition results will be tomorrow at around 11:00 o'clock... so you basically missed it :-/ here is our release: http://www.pouet.net/prod.php?which=34514 have fun! Edited December 29, 2007 by twh/f2 Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted December 29, 2007 Share Posted December 29, 2007 soft sprite routines (bitmap, charbased, interesting...one example is called Bomb Jack... Hint? look at Tebe's avatar... ) You should really start learning Polish More info about "Bomb Jack" conversion here, but I received next details from project leader (Krzysztof "Vega" Góra yestarday, so will put it into new article soon. If you didn't notice: IK+ project is in progress again... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 29, 2007 Author Share Posted December 29, 2007 Kaz... first of all i should meet you guys in personal as we know each other for more than 15 years... and as Poland is in EU why not just traveling there... i visit your site frequently and i read the bomb jack news but i am sure that a lot of people here do not know the bomb jack stuff... is the game pic an atari pic or is it a photoshop "shrinked down" cpc pic? twh... scheisse... then they should not write 27.12. - 29.12. so for next year i know that i have to go on thursday... Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted December 29, 2007 Share Posted December 29, 2007 i visit your site frequently and i read the bomb jack news but i am sure that a lot of people here do not know the bomb jack stuff... is the game pic an atari pic or is it a photoshop "shrinked down" cpc pic? All pictures are from Atari emulator screenshots, but they also work fine on real Atari. Quote Link to comment Share on other sites More sharing options...
tebe Posted December 29, 2007 Share Posted December 29, 2007 As I uderstand, does it now becomes #IF and .ENDT becomes #END? Does the old way remains as it was? yes, .TEST = #IF, (.WHILE = #WHILE), .ENDT = #END, .ENDW = #END mads 1.8.0 generates shorter and faster code for comparision (use new pseudo commands CPB, CPW, CPL, CPD), compares types .BYTE, .WORD, .LONG, .DWORD (old mads compares only .BYTE, .WORD) mads 1.8.0 support directive #ELSE #if #else #end #while #end example: .var i = 6 .byte #if .byte i>#100 .and .byte i<#200 .or .byte i=#5 mva #$88 712 #else mva #$28 712 #end Quote Link to comment Share on other sites More sharing options...
Gury Posted December 29, 2007 Share Posted December 29, 2007 Tested! Cooking in progress... Thank you very much! Quote Link to comment Share on other sites More sharing options...
peteym5 Posted April 24, 2008 Share Posted April 24, 2008 I am trying to figure out how to compile to a cartridge .bin image with MADS. but the problem is I don't understand Polish too well. I also need to know how to load different banks for like an XEGS cartridge. Quote Link to comment Share on other sites More sharing options...
tebe Posted April 24, 2008 Share Posted April 24, 2008 MADS, XASM opt f+h- mads -> examples\ATARI7800\logo mads -> examples\ATARI7800\sprite mads -> examples\ATARI7800\swing Quote Link to comment Share on other sites More sharing options...
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