slampam Posted September 7, 2008 Share Posted September 7, 2008 I could really use this about right now. Quote Link to comment Share on other sites More sharing options...
LoTonah Posted December 14, 2008 Share Posted December 14, 2008 Any update on this? It was looking really promising! Quote Link to comment Share on other sites More sharing options...
klokwrkblu Posted December 16, 2008 Share Posted December 16, 2008 could it work it work for the 2600 as well? If not put it in Quote Link to comment Share on other sites More sharing options...
+selgus Posted January 6, 2009 Share Posted January 6, 2009 Did this tool die off? It looked very promising... --Selgus Quote Link to comment Share on other sites More sharing options...
+Allan Posted January 6, 2009 Share Posted January 6, 2009 Did this tool die off? It looked very promising...--Selgus Yea, it looks like it. Lightman hasn't posted since his last update to the program in March 2008. Hopefully he'll get back into it someday but it's not looking to good right now. Allan Quote Link to comment Share on other sites More sharing options...
lightman Posted March 27, 2009 Author Share Posted March 27, 2009 Hi, Sorry for disappearing. There were a lot of things going on, for me personally, and it took me ages to get back to the code base. Unfortunately, when I did, I discovered it was a mess. I spent a long time cleaning it up and then finally putting in the player-missile (sprite) stuff, which is what I wanted to have done for the first beta. It worked... mostly. However, it was really hack-ish and not what I wanted. Unfortunately, adding the sprite code kind of brought the project crashing down. First, my original code was not very well organised and everything was tied heavily to Irrlicht. That brings me to the major stumbling block. Irrlicht is a good engine but it's really targeted at gaming. When this project was simple, it wasn't an issue. However, as the project grew, I could see the cracks starting to show. I patched the GUI code to improve on problems I had with their system and hoped they would be updated in newer versions. They weren't. Every time I upgraded Irrlicht, I have to go back and patch all the changes I made into it. That's too much of a hassle. The other issue is that it's just too slow and cumbersome for this kind of program. Irrlicht is not built for general GUI development. So, I finally had to scrap the project. I've re-started with FLTK, but I could only bring over small parts of the old code base. The good news is that the code is starting out organised, this time, and that FLTK is made for GUI applications. I'll post as soon as I get things rolling again. Cheers Quote Link to comment Share on other sites More sharing options...
+MrFish Posted March 28, 2009 Share Posted March 28, 2009 (edited) Hi, Sorry for disappearing. There were a lot of things going on, for me personally, and it took me ages to get back to the code base. Unfortunately, when I did, I discovered it was a mess. I spent a long time cleaning it up and then finally putting in the player-missile (sprite) stuff, which is what I wanted to have done for the first beta. It worked... mostly. However, it was really hack-ish and not what I wanted. Unfortunately, adding the sprite code kind of brought the project crashing down. First, my original code was not very well organised and everything was tied heavily to Irrlicht. That brings me to the major stumbling block. Irrlicht is a good engine but it's really targeted at gaming. When this project was simple, it wasn't an issue. However, as the project grew, I could see the cracks starting to show. I patched the GUI code to improve on problems I had with their system and hoped they would be updated in newer versions. They weren't. Every time I upgraded Irrlicht, I have to go back and patch all the changes I made into it. That's too much of a hassle. The other issue is that it's just too slow and cumbersome for this kind of program. Irrlicht is not built for general GUI development. So, I finally had to scrap the project. I've re-started with FLTK, but I could only bring over small parts of the old code base. The good news is that the code is starting out organised, this time, and that FLTK is made for GUI applications. I'll post as soon as I get things rolling again. Cheers Good that you have a chance to get back at this project again. I would be very interested to have a tool like this. Looks like you have plans for most of the features I can think of off the top of my head. A few that come to mind, that I didn't hear mentioned are: 1. Grid, or grid option, for editing pixels of a character. 2. Saving and loading of brushes. 3. Editing pixels of a brush. 4. Editable brush sizes. 5. Grid for brushes (broken down by character). As far as implementing a zooming mode goes, it's always good to have as many levels of zooming possible for working on pixel creations. Best of success on the project... Edited March 28, 2009 by MrFish Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted September 9, 2015 Share Posted September 9, 2015 Was this work-in-progress Utility ever released? I could use it! Quote Link to comment Share on other sites More sharing options...
CannibalCat Posted September 10, 2015 Share Posted September 10, 2015 What about this set of tools?http://ataritools.fr.gd/ Quote Link to comment Share on other sites More sharing options...
kenjennings Posted September 11, 2015 Share Posted September 11, 2015 How does this get downloaded? When I clicked on the Atari800.exe link I'm taken to a login/upload page for something called File Dropper. Quote Link to comment Share on other sites More sharing options...
1050 Posted September 13, 2015 Share Posted September 13, 2015 File dropper is the hosting site but: " The files are kept forever as long as they are being downloaded. If the files are not downloaded even once within 30 days consecutively they are removed. If you have a premium account your files are never deleted. " And: 2015-02-26: AT800 V.0.6.0 Link was broken. Restored. Contact him and let him know you get File Dropper's generic sign up page instead of his file? Quote Link to comment Share on other sites More sharing options...
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