Heaven/TQA Posted January 21, 2008 Author Share Posted January 21, 2008 full credit list will appear before starting the game... Quote Link to comment Share on other sites More sharing options...
TMR Posted January 21, 2008 Share Posted January 21, 2008 full credit list will appear before starting the game... Good, it's rare i get to be smug about anything these days - i'm taking the opportunities when i can!! =-) Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 27, 2008 Author Share Posted January 27, 2008 ok... i managed to implement the rmt sound fx routines and Miker's WIP sounds... so...actually we can add "real atari" sound instead of the VIC patched ones... but Miker sounds are good but does not fit 100% to the original... so what to do? better Miker should try to recreate the sounds in RMT or should somebody (me actually not as i am not good in msx) simple write basic routines or assembler routines which recreate the sounds? just let me know what you think... ps. not all of Miker's sounds are enabled yet and not all sound fx are patched in the game... mets_sfx.zip Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 27, 2008 Author Share Posted January 27, 2008 Highscore on PAL machine: 75717 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 27, 2008 Author Share Posted January 27, 2008 ooh... comparing this version with the c64 version... i guess we can do what we want... strange that the c64 version looks soo different to the original... all is different imho... http://www.medwaypvb.com/llamadloads.htm Quote Link to comment Share on other sites More sharing options...
happymonster Posted January 27, 2008 Share Posted January 27, 2008 Yep. I think I prefer the Vic look.. Quote Link to comment Share on other sites More sharing options...
TMR Posted January 27, 2008 Share Posted January 27, 2008 ooh... comparing this version with the c64 version... i guess we can do what we want... strange that the c64 version looks soo different to the original... all is different imho... The C64 version wasn't done by Yak, it was converted by a friend - i've always said the VIC version was superior, that's why i settled on it as the version to port well before we were talking about the idea. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 27, 2008 Author Share Posted January 27, 2008 so Jason...you prefer as near as possible vic-20 sound fx? Quote Link to comment Share on other sites More sharing options...
miker Posted January 27, 2008 Share Posted January 27, 2008 Well - it's possible to do them in VIC-20 way. But then some of FX may act like songs (epecially shoot-FX). I'll look at VIC's version and try to work them out. But maybe not at this moment... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 27, 2008 Author Share Posted January 27, 2008 Miker. no prob... how can i playback only parts of a track like your Game Start jingle? Quote Link to comment Share on other sites More sharing options...
miker Posted January 27, 2008 Share Posted January 27, 2008 If i've understand correctly, some of the FX will be played as songs with given start row. Will be told! Quote Link to comment Share on other sites More sharing options...
TMR Posted January 27, 2008 Share Posted January 27, 2008 so Jason...you prefer as near as possible vic-20 sound fx? i'd prefer it to be as close to the original experience as possible personally, had i got off my arse and started the work that's the way i would be going! As long as the sound is in keeping with the "feel" of the game, i don't think it has to be a straight port, just lots of 80's arcade-ness and nice white noise swooshing. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 27, 2008 Author Share Posted January 27, 2008 86483... Jason...what about ingame soundtrack? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 27, 2008 Author Share Posted January 27, 2008 ok... we are close to final...i would suggest 99,5% finished... fixed in this version - texts are aligned to 20 chars standard atari screen - scrolling enabled (tell me what you think...) - game speed adjusted (based on pal) - small text dlis added just to spice up little bit next release will have - more sound fx (some miker fx are missing) - PAL/NTSC detection plus auto game speed adjust - game info & game credits screen before game starts - title music - (maybe) G2F title screen (but that's not sure at the moment) mets_sfx.zip Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 27, 2008 Author Share Posted January 27, 2008 109392... there is a hidden speed up happening on higher levels when only few spiders to go... need to check where... Quote Link to comment Share on other sites More sharing options...
TMR Posted January 28, 2008 Share Posted January 28, 2008 Jason...what about ingame soundtrack? i'd say no personally because early Minter titles like MetaLlamas went for lots of heavy effects instead... but if there were one it'd be up tempo, dance style music i reckon - effects and music at the same time would probably take away from the effects though...? Quote Link to comment Share on other sites More sharing options...
Rybags Posted January 28, 2008 Share Posted January 28, 2008 A llama-themed title screen would be pretty cool. But, I think in the spirit of things, maybe try and keep the whole thing small as to still work in 16K. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 28, 2008 Author Share Posted January 28, 2008 Rybags...what about the scrolling? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 28, 2008 Author Share Posted January 28, 2008 ok. no msx while playing... Jason, same thing i had in mind... Quote Link to comment Share on other sites More sharing options...
Rybags Posted January 28, 2008 Share Posted January 28, 2008 Soz, haven't checked out your latest version yet - I last played the one you put up about 20 hours ago. I noted that it wasn't real emulator-friendly due to 22 column display. I'll have to check out your latest version a little later. Quote Link to comment Share on other sites More sharing options...
miker Posted January 28, 2008 Share Posted January 28, 2008 (edited) Ok, a bit revisited version. Improved shoot and enemy-hit sounds. Heaven: I've noticed that you play some sfx at wrong voices. Next level and shoot sound should be played at 0 or 1. All the rest - doesn't matter.... Edit: added endlevel FX (song 2) plus the "songs" aren't looped now. sfx3a.zip Edited January 28, 2008 by miker Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 28, 2008 Author Share Posted January 28, 2008 Great Miker... i am just starting my assembler... Quote Link to comment Share on other sites More sharing options...
miker Posted January 28, 2008 Share Posted January 28, 2008 I've put "new level" Fx as third song - it plays during 3 seconds from position $06. sfx3b.zip Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 28, 2008 Author Share Posted January 28, 2008 now for the maths freaks... speed adjustment. Jeff has not used any interrupt in his game but uses a wait_loop instead: wait_frame: ldx #1 wait0 ldy #$40 dey bne wait0 dex bne wait rts this is called every game cyle... so...i am really not good in maths esp. cycle stuff... how do i need to adjust this wait routine for atari PAL and atari NTSC? so actually 0,9 MHz vs 1,79 MHz (in mode 6). thanks for any light here.... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 28, 2008 Author Share Posted January 28, 2008 ok...played the (non-) published 99,9% final. sound fx are in place plus jingles... I would need now beta testers who play the game and compare that with the vic-20 original just to see if i had forgot something to patch... when it is done i will pass it over to Jeff Minter for final sign off... just drop me a PM... Quote Link to comment Share on other sites More sharing options...
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