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List of All Atari 2600 Paddle games


toymailman

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Well, I went through my entire collection and tested all my carts. As I was doing this I made note of all the games that use the paddle controllers. I knew Atari/Sears made several paddle games, but didn't know how many others were out there. I count 39 below. I will update this when I go through my homebrews/repro collection. :)

 

It would be cool if the AtariAge database had the controller type listed as a column on that page. Anyway here is what I found out.

 

Atari/Sears

Backgammon

Blackjack (3-players simultaneous)

Breakout/Breakaway IV (4-players)

Canyon Bomber (4-players)

Casino/Poker Plus (4-players simultaneous)

Circus Atari/Circus

Demons to Diamonds

Night Driver

Steeplechase (Sears-only) (4-players simultaneous)

Street Racer/Speedway II (4-players simultaneous)

Super Breakout

Video Olympics/Pong Sports (4-players simultaneous)

Warlords (4-players simultaneous)

 

Activision

Kaboom!

 

Apollo

Guardian

 

Data Age

Bugs

Encounter at L-5

Warplock

 

Imagic

Solar Storm

 

M-Network

Astroblast (can use joystick, but paddle works better IMO)

 

Parker Brothers

G.I. Joe: Cobra Strick (3-players simultaneous, uses 1-joystick)

Star Wars: Jedi Arena

 

SEGA

Tac-Scan

 

Spectravideo

Bumper Bash

 

Starpath/Arcadia

Fireball #3 (4-players)

Party Mix #10 (4-players simultaneous)

 

US Games

Eggomania (4-players)

Picnic

Piece O' Cake

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Actually, you can see a list on the database.

 

http://www.atariage.com/controller_page.ht...;ControllerID=2

 

What you do is click 2600, controllers, then click the Atari Paddles link. You get that list there.

Oh. :ponder:

 

I had fun anyway.

 

However, I did notice an error in that list. The 2006 Holiday cart (Toyshop Trouble) is not a paddle game.

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  • 5 years later...

Can someone explain to me how paddles work in these games, please:

 

Canyon Bomber - all that's controlled is fire button or am I missing something?

Steeple Chase - does not seem to work, only joystick works

Tac Scan - the same, joystick works, paddles do not

Bumper Bash - the same

Toyshop Trouble - ???

 

 

It is also sad there is no decent "Arkanoid" game with paddle support. I mean the original Breakout and Super Breakout are a bit simple and repetitive, and also too hard. I lose interest quickly.

 

These games would work if they had paddle support:

 

Belinoid

Off The Wall

 

OK, there is Fireball at least.

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Can someone explain to me how paddles work in these games, please:

 

Canyon Bomber - all that's controlled is fire button or am I missing something?

Steeple Chase - does not seem to work, only joystick works

Tac Scan - the same, joystick works, paddles do not

Bumper Bash - the same

Toyshop Trouble - ???

Canyon Bomber - Some of the later game variations use the paddle (like the Depth Charge variations).

Steeple Chase - The paddle controls how high the horse will jump. The higher he jumps then the easier it is to clear the hurdles, but the slower the horse goes while jumping.

Tac-Scan - The paddles go in the right hand controller port. I didn't even know joysticks worked in the left port. I'll have to try that.

Bumper Bash - I think this is just the paddle buttons.

Toyshop Trouble - The paddles are used for the Easter Egg game. There is a link to this in a post above.

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  • 9 years later...

I just got Demons To Diamonds on cartridge today. I forgot it was a paddle game.  Thanks for this list!  I sold all of my paddle game cartridges years ago when my paddles quit working and the two different sets of other paddles that I bought to replace them quit working rather quickly too.  Now, I have Retron Ranger controllers with built in paddles that work fantastically, so I'm gradually going to buy the best of the paddle games again.  Got Circus Atari so far (my grandma's favorite game when she used to play Atari with me) and now Demons to Diamonds. 

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On 11/21/2013 at 4:55 PM, save2600 said:

 

 

Damn skippy!

 

There's been a couple of efforts recently, but paddle programming seems to be a lost art. :(

It sure is.  Millipede and Centipede are two of my favorite Atari games. I really wish they had paddle controls now that I have a good paddle wheel on the Retron Ranger. Even better would be a trackball controller for the Atari 2600. That would be sweet! 

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2 hours ago, DarthDuke said:

Millipede and Centipede are two of my favorite Atari games. ... Even better would be a trackball controller for the Atari 2600. That would be sweet!

 

The AtariAge Trak-Ball series includes Centipede, Millipede, and 8 other games that have been hacked to add support for Atari's CX-22 and CX-80 Trak-Ball controllers.

 

 

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40 minutes ago, SpiceWare said:

 

The AtariAge Trak-Ball series includes Centipede, Millipede, and 8 other games that have been hacked to add support for Atari's CX-22 and CX-80 Trak-Ball controllers.

 

 

+1 for the AA Trak-Ball Series. Here are my favs.

FB40E036-2809-4EC7-8FE0-0138C66770C8.jpeg

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5 hours ago, DarthDuke said:

It sure is.  Millipede and Centipede are two of my favorite Atari games. I really wish they had paddle controls [...]

I've often wished for a paddle variant of Space Invaders: a faster paced/twitch version. Something that ramps up to a frantic, Kaboom!-like pace would be to my liking.

 

I don't want it enough yet to attempt to code it. There may not be enough free processor cycles to add paddle overhead.

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On 11/21/2013 at 4:55 PM, save2600 said:

There's been a couple of efforts recently, but paddle programming seems to be a lost art. :(

Not entirely...

20 hours ago, SpiceWare said:

The AtariAge Trak-Ball series includes Centipede, Millipede, and 8 other games that have been hacked to add support for Atari's CX-22 and CX-80 Trak-Ball controllers.

Being a paddle-games thread, how can you not have mentioned Medieval Mayhem? ;) 

 

There are other homebrews which support paddles too, including:

And at least one more in the works... :ponder:

 

Also, on the 7800 side of things:

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  • 4 months later...

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