Heaven/TQA Posted February 27, 2008 Share Posted February 27, 2008 Emkay... ehm... compared to the original it looks "dull"... and... the highres player sprite will not possible... Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted February 27, 2008 Share Posted February 27, 2008 Just to avoid wasted resources: Is anybody here allready busy with a 'Sentinel' conversion?Or should I continue? (Originally I planed an announcement here just before I finished this project...) Hi Irgendwer, I'd gladly hook up with you to progress work to date, I'll send you a PM with details (probably not until late tonight or tomorrow morning as sources etc are at home) Regards, Mark Quote Link to comment Share on other sites More sharing options...
TMR Posted February 27, 2008 Share Posted February 27, 2008 (edited) A last mockup : Okay, so that's the "sad" version, now where's the colour for the "happy" one? =-) And where is the black coming from for Mayhem's outline? Edited February 27, 2008 by TMR Quote Link to comment Share on other sites More sharing options...
pseudografx Posted February 27, 2008 Share Posted February 27, 2008 A last mockup : Okay, so that's the "sad" version, now where's the colour for the "happy" one? =-) And where is the black coming from for Mayhem's outline? ...not to mention the hi-res collectable stars :-) The magic of Mayhem is the beautiful and colourful graphics - other than that, it's just an ordinary platformer. After converting it to atari the eye-candy would be gone - and guess what's left? Moreover, IMHO Crownland already makes for absence of Mayhem on the Atari. Quote Link to comment Share on other sites More sharing options...
TMR Posted February 27, 2008 Share Posted February 27, 2008 The magic of Mayhem is the beautiful and colourful graphics - other than that, it's just an ordinary platformer. Well, i'd disagree there because i think it's a very good platformer... but part of what makes it the game it is would be the graphics and the speed it shifts around at, yeah. Moreover, IMHO Crownland already makes for absence of Mayhem on the Atari. Agreed... i wonder what people'd say if someone ports Crownland to the C64? =-) Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 27, 2008 Share Posted February 27, 2008 I guess we should leave Mayhem beside and concentrate on more likely ones... Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted February 27, 2008 Share Posted February 27, 2008 Exactly! If we want a scrolling-platformer then someone should take up the gauntlet and resume A.M's SMB port Quote Link to comment Share on other sites More sharing options...
emkay Posted February 27, 2008 Share Posted February 27, 2008 A last mockup : Okay, so that's the "sad" version, now where's the colour for the "happy" one? =-) And where is the black coming from for Mayhem's outline? Blablabla.... That silly GIF filter turned the darkest colour into black. So ofcourse the darkest colour has the same hue than the rest of the colours. ... May I remind about the limitations of the A8 and that those limitations can be influenced? This time I'd say that the MiM Mockup is worse to what is possible... @heaven Ofcourse Mayhem can be created this way... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 27, 2008 Share Posted February 27, 2008 Mayhem would definitly need a LOT of work without the sources, without the level editors without without.... i doubt that someone can do that in his spare time... maybe the guys who wrote mayhem plus one talented and experienced atari coder would do it... but in this way... no way... that's why I ment we should go ahead and discuss more "quicker" possible ports... Quote Link to comment Share on other sites More sharing options...
analmux Posted February 28, 2008 Share Posted February 28, 2008 Exactly! If we want a scrolling-platformer then someone should take up the gauntlet and resume A.M's SMB port So, who would that be? Humpf, I'd need to document it all, as I completely forgot what all the code was meant to do exactly, and how it interacts. I'm considering a rewrite Quote Link to comment Share on other sites More sharing options...
MaPa Posted February 28, 2008 Share Posted February 28, 2008 Exactly! If we want a scrolling-platformer then someone should take up the gauntlet and resume A.M's SMB port So, who would that be? Humpf, I'd need to document it all, as I completely forgot what all the code was meant to do exactly, and how it interacts. I'm considering a rewrite I'm voting for finishing this one too Quote Link to comment Share on other sites More sharing options...
Shaun.Bebbington Posted February 28, 2008 Share Posted February 28, 2008 Another game that I like on the Commodore 64 is Advanced Space Battle from Protovision. That should work quite nicely on the Atari 8-bit I should think. Regards, Shaun. Quote Link to comment Share on other sites More sharing options...
Shaun.Bebbington Posted February 28, 2008 Share Posted February 28, 2008 Aside from games, I think GEOS would be interesting on Atari, as everything is drawn to the screen... would that work Regards, Shaun. Quote Link to comment Share on other sites More sharing options...
Avram Posted February 28, 2008 Share Posted February 28, 2008 Rambo on the C64 always looked to me like a title the Atari could handle: http://www.lemon64.com/reviews/view.php?id=651 Would Anarchy be possible? http://www.lemon64.com/reviews/view.php?id=532 Quote Link to comment Share on other sites More sharing options...
TMR Posted February 28, 2008 Share Posted February 28, 2008 Aside from games, I think GEOS would be interesting on Atari, as everything is drawn to the screen... would that work If it's taken from the Plus/4 version, the only issue i can see would possibly be the juggling around in memory to make it work... Quote Link to comment Share on other sites More sharing options...
+Philsan Posted February 28, 2008 Share Posted February 28, 2008 Rambo on the C64 always looked to me like a title the Atari could handle:http://www.lemon64.com/reviews/view.php?id=651 Wonderful music and good game! Quote Link to comment Share on other sites More sharing options...
TMR Posted February 28, 2008 Share Posted February 28, 2008 Rambo on the C64 always looked to me like a title the Atari could handle:http://www.lemon64.com/reviews/view.php?id=651 Would Anarchy be possible? http://www.lemon64.com/reviews/view.php?id=532 Of the two, i'd say Anarchy would be the more workable title with only a few concessions required... Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted February 28, 2008 Share Posted February 28, 2008 (edited) Hyper-Sports' clay-pigeon/skeet shooting sub-game would be fun too! [Edit] Followed by the Archery game Edited February 28, 2008 by Wrathchild Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 29, 2008 Share Posted February 29, 2008 Maybe Park Patrol or Dino Eggs would make good conversion projects on a manageable scale. Insanely fun little games Else I'd second Paradroid. Quote Link to comment Share on other sites More sharing options...
peteym5 Posted March 1, 2008 Share Posted March 1, 2008 I would like to see more side scrolling action games myself and think that Mayhem is possible. Look at what I have been doing with my Pitfall type game, using DLIs to boost more colors and multiplex the player/missile graphics. I am working on another project and hope to finish that Jungle Quest project soon. Another technique is switching between colors in alternate tv frames boost more colors, currently being used for Space Harrier. Has anyone experimented to see how color switching works on a scrolling screen (2 color sets, 2 fonts, using Antic 4+Hscroll+Vscroll)? Quote Link to comment Share on other sites More sharing options...
TMR Posted March 1, 2008 Share Posted March 1, 2008 I would like to see more side scrolling action games myself and think that Mayhem is possible. Look at what I have been doing with my Pitfall type game, using DLIs to boost more colors and multiplex the player/missile graphics. It'd be quite a bit more complex than using DLIs to get more colours on the screen. Quote Link to comment Share on other sites More sharing options...
ThomSW Posted March 1, 2008 Share Posted March 1, 2008 Those theoretics... Maybe start porting something, follow Xxl, Heaven and other active guys. no? Quote Link to comment Share on other sites More sharing options...
Chrodegang Posted March 1, 2008 Share Posted March 1, 2008 Heaven Heaven has ported a game? Quote Link to comment Share on other sites More sharing options...
urborg Posted March 1, 2008 Share Posted March 1, 2008 It seems that you have missed something Just take a look here: http://www.atariage.com/forums/index.php?showtopic=121090 Quote Link to comment Share on other sites More sharing options...
Segataritensoftii Posted March 1, 2008 Share Posted March 1, 2008 Three words: Car Racer. With a level editor, it could be fantastic. I would also like to see a version on the Apple II. Although I was less than pleased with the speed of Arctic Fox on the platform, I think it would be doable. Quote Link to comment Share on other sites More sharing options...
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