+Random Terrain Posted March 1, 2008 Share Posted March 1, 2008 Does anyone know what problems might pop up if a wider than normal playfield is used in a multi-sprite kernel game? It seems you can have a wider than normal playfield, but what are the problems it would cause? Has anyone already played around and figured out the pros and cons of using a wider than normal playfield in a multi-sprite kernel game? Thanks. Quote Link to comment Share on other sites More sharing options...
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