+SpiceWare Posted April 2, 2008 Share Posted April 2, 2008 Yeah... the trailer was funny. 192i resolution... etc etc. Funny stuff Technically that should have been 192p. Actually it is 192i. They're using VDEL. People keep going on about the graphics, but the most impressive feature in this game has got to be the bankswitching. Word on the street is this will be packaged in a 512 megabyte ROM cartridge, consisting of 131072 4k banks! Surely this will be the greatest game for the Atari 2600 since Blazemonger spontaneously ported itself in 1993! If they're generating an interlaced image then it would be 384i. Quote Link to comment Share on other sites More sharing options...
mchenry Posted April 2, 2008 Share Posted April 2, 2008 Try a look at this : http://mchenry.deviantart.com/art/quot-WOW...-front-81714184 Quote Link to comment Share on other sites More sharing options...
NorbytheRobot Posted April 2, 2008 Share Posted April 2, 2008 (edited) Try a look at this : http://mchenry.deviantart.com/art/quot-WOW...-front-81714184 I like it mchenry. I found this though: http://www.geekfridge.com/images/MoltenCoreCartridge2600.jpg I wish they would get it straight. Is this black label or red label game? The world needs to know. -Billy Edited April 2, 2008 by NorbytheRobot Quote Link to comment Share on other sites More sharing options...
kirin jensen Posted April 2, 2008 Share Posted April 2, 2008 If only someone would actually make this, people would buy it. Quote Link to comment Share on other sites More sharing options...
supercat Posted April 2, 2008 Share Posted April 2, 2008 If they're generating an interlaced image then it would be 384i. I suppose some games like DarkMage might be described as 192i. Not quite accurate, but from a functional perspective pretty close (half the scan lines of each character get shown each frame, resulting in essentially the same appearance as would be achieved with a true 192i scan). Of course, if one is being technical, I would think that non-interlaced NTSC-style video would be referred to as 240P rather than 192P. While the game only uses the middle 192 scan lines, the signalling standard allows up to 240 scan lines to contain picture data (the vast majority of television sets will crop off the top and bottom, so most users won't be able to see anything that's displayed there). Quote Link to comment Share on other sites More sharing options...
Allpaul Posted April 2, 2008 Share Posted April 2, 2008 Do you guys think anyone at Blizzard has looked at this thread? Quote Link to comment Share on other sites More sharing options...
A Sprite Posted April 2, 2008 Share Posted April 2, 2008 It looks like the kind of joke Atari used to play on us back in the day... Quote Link to comment Share on other sites More sharing options...
Godzilla Posted April 3, 2008 Share Posted April 3, 2008 what a great gag. love the 'concept vs screenshot.' i bet someone will batari something similar up just for fun Quote Link to comment Share on other sites More sharing options...
tjb Posted April 3, 2008 Share Posted April 3, 2008 I'd like to know what Al's involvement in this was. Also, do we have anyone who works for Blizzard among us? tjb Quote Link to comment Share on other sites More sharing options...
atwwong Posted April 3, 2008 Share Posted April 3, 2008 Love the trailer on Blizzard's site! Quote Link to comment Share on other sites More sharing options...
TheGreatPW Posted April 3, 2008 Share Posted April 3, 2008 Considering how poor hardcore PC gamers' idea of the 2600 is, I would have expected them to make the graphics look even worse. Good point, we should be grateful they did not do this with a hack of Atari's Video Olympics. Quote Link to comment Share on other sites More sharing options...
TheGreatPW Posted April 3, 2008 Share Posted April 3, 2008 From what I've heard, the game uses addresses $FFF6 through $FFF8 as a 24-bit control register. Reads to these addresses will store a 17-bit vector that points to the destination bank. (The upper 7 bits of address $FFF8 are unused.) A read to address $FFF9 executes the bank switch to the bank specified by the 17-bit vector. Once you're in the destination bank, the internal destination address is pulled off the stack, and code execution continues normally. Pretty crazy stuff. Hopefully Stella 2.6 will add support for this methodology, so we can try Molten Core in an emulator! LOL I did not know that! So complex for a game that looks so umm...(what is the technical term?) crappy. Quote Link to comment Share on other sites More sharing options...
toymailman Posted April 3, 2008 Share Posted April 3, 2008 I love it when corporations display a sense of humor. I love the "concept" vs "screenshot" comparisons. They look remarkably similar! Yeah, its amazing what can be done on the 2600! Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted April 3, 2008 Share Posted April 3, 2008 From what I've heard, the game uses addresses $FFF6 through $FFF8 as a 24-bit control register. Reads to these addresses will store a 17-bit vector that points to the destination bank. (The upper 7 bits of address $FFF8 are unused.) A read to address $FFF9 executes the bank switch to the bank specified by the 17-bit vector. Once you're in the destination bank, the internal destination address is pulled off the stack, and code execution continues normally. Pretty crazy stuff. Hopefully Stella 2.6 will add support for this methodology, so we can try Molten Core in an emulator! LOL I did not know that! So complex for a game that looks so umm...(what is the technical term?) crappy. Uh-oh. You just failed your Detect Sarcasm throw. Take 2d6 Looking Ridiculous damage. Quote Link to comment Share on other sites More sharing options...
Bobkop Posted April 3, 2008 Share Posted April 3, 2008 Hey guys! Do yout hink it`s an April Fool or the truth??? Second question: Has this game network capabilities (LAN-connector etc.)? Would be funny to play something like this especially if you play the orginal world of warcraft ^ greets BOBKOP Quote Link to comment Share on other sites More sharing options...
mos6507 Posted April 3, 2008 Share Posted April 3, 2008 (edited) Second question: Has this game network capabilities (LAN-connector etc.)? Someone should just volunteer to write Molten Core for Chimera. Then it really could be a 512MB game with network support, mouse and keyboard, etc... Edited April 3, 2008 by mos6507 Quote Link to comment Share on other sites More sharing options...
Noelio Posted April 4, 2008 Share Posted April 4, 2008 You do realize that now someone has to release this! Would be cool do get blizzard to sponsor a 1 off version of it for shitz and giggles. BTW:I love the modified ET pit scene. Quote Link to comment Share on other sites More sharing options...
NorbytheRobot Posted April 4, 2008 Share Posted April 4, 2008 You do realize that now someone has to release this! Would be cool do get blizzard to sponsor a 1 off version of it for shitz and giggles. BTW:I love the modified ET pit scene. Which part was the ET pit scene? Quote Link to comment Share on other sites More sharing options...
Atari2600Lives Posted April 6, 2008 Share Posted April 6, 2008 meh.....seems to be making fun of our beloved system...whatever.... Quote Link to comment Share on other sites More sharing options...
Mark Wolfe Posted April 7, 2008 Share Posted April 7, 2008 Hey Al, Do you happen to work for Blizzard??? No, I do not work at Blizzard. ..Al But you did stay at a Holiday Inn Express last night. Al only MAKES Blizzards at Dairy Queen!! bwahahaha I kid, I kid Quote Link to comment Share on other sites More sharing options...
MrAtari2600 Posted April 7, 2008 Share Posted April 7, 2008 meh.....seems to be making fun of our beloved system...whatever.... in a way i can 100% agree with this statement but in another way if a big company like Blizzard was to even go through with it as a small production it would bring a lot of more eyes to the Atari Scene wouldn't you agree? I wouldn't understand how the system would be able to push this much! BUT i have a small idea so heres my two cent rant There would be an additional cart slot which would upgrade its capabilities, making it online, Having tad more space to run off of etc, sort of like the 32X idea with the sega genises, And on top of that It would also have RCA jacks so we don't need to reach behind newer TVs for the people who picked up an Atari recently to get this game Shame it isn't real to be honest I WOULD BUY A COPY for up to 70 bucks no joke, if it were real. BUT it does maybe show that some people in blizzard know about our community, i bet they did. Quote Link to comment Share on other sites More sharing options...
doctorclu Posted April 11, 2008 Share Posted April 11, 2008 Great gag! Looked like a playable game and all, or at least a fun concept. Glad they took a nod to the 2600. This reminds me of when 7th Guess came out and my friend and I joked about making a 2600 version. Can you imagine how completely lame a 2600 version would be? And I would buy this game from Blizzard if they made it. Quote Link to comment Share on other sites More sharing options...
NorbytheRobot Posted May 21, 2008 Share Posted May 21, 2008 LOLwut? Are we still worrying about this? All shall be revealed: -Billy 1 Quote Link to comment Share on other sites More sharing options...
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