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Extra variables with multisprite kernel?


jbs30000

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I know that the reason that the playscreen is in ROM was to free up RAM for player2-5 x and y positions, COLUP, NUSIZ, and other values. But after all that, are there any RAM locations that aren't used? I know that there are the temp variables, but I want, if possible, something more permanent.

 

I noticed in the memory map here

http://www.randomterrain.com/atari-2600-me...html#memorymaps

$FA-FF aren't labeled. Are they stack variables also, or are those free to use? Thank you.

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I know that the reason that the playscreen is in ROM was to free up RAM for player2-5 x and y positions, COLUP, NUSIZ, and other values. But after all that, are there any RAM locations that aren't used? I know that there are the temp variables, but I want, if possible, something more permanent.

 

I noticed in the memory map here

http://www.randomterrain.com/atari-2600-me...html#memorymaps

$FA-FF aren't labeled. Are they stack variables also, or are those free to use? Thank you.

"playfieldpos" ($C3) is not currently in use, but it is reserved for future use (will be used for vertical scrolling if I get around to implementing it.) If you plan to use the existing kernel, you can use it, however.

 

$FA-$FF are reserved for the stack. I wouldn't use them unless you know what you are doing.

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