lucifershalo Posted May 19, 2008 Share Posted May 19, 2008 I am wondering if I will keep my 5200 so I am asking to be able to decide.... thanks Quote Link to comment Share on other sites More sharing options...
Prodos8 Posted May 19, 2008 Share Posted May 19, 2008 Counter Measure, definitely, is the only one I can think of at the moment. Yeah, homebrews aside, all the others are pretty much rehashes from the 8-bit line. Quote Link to comment Share on other sites More sharing options...
+Psionic Posted May 19, 2008 Share Posted May 19, 2008 http://www.atariage.com/forums/index.php?showtopic=120045 Quote Link to comment Share on other sites More sharing options...
A Sprite Posted August 11, 2008 Share Posted August 11, 2008 Centipede. A port exists on the 8-bits, as well as almost every system ever made, but the 5200 version is the only one redesigned from the ground up ( graphics and AI ) for a home system. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted August 13, 2008 Share Posted August 13, 2008 I am wondering if I will keep my 5200 so I am asking to be able to decide....thanks None... they have all been converted. Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted August 13, 2008 Share Posted August 13, 2008 Adventure II ... though I keep hoping for an update on the 8-bit version. I keep bumping up the post but no response on progress. Quote Link to comment Share on other sites More sharing options...
littleman jack Posted August 27, 2008 Share Posted August 27, 2008 I'm hoping, with you, for an 8-bit computer version of Adventure II. That game is fun. Quote Link to comment Share on other sites More sharing options...
RJ Posted September 10, 2008 Share Posted September 10, 2008 Kangaroo Vanguard Quote Link to comment Share on other sites More sharing options...
+MrFish Posted September 12, 2008 Share Posted September 12, 2008 (edited) KangarooVanguard "Kangaroo" was actually released on the 8-bits before being released on the 5200 via APX. "Vanguard" has been converted. Upon further research I have found a few 5200 titles which actually aren't available for the 8-bits (yet ). Here is what I came up with: - Playable Protos - Roadrunner Meebzork - Homebrews - Castle Blast Combat II Advanced Haunted House II 3-D KLAX Adventure II - Unplayable Protos - Black Belt Spitfire Tempest Yellow Submarine Of these, the only ones that are really going to matter are the playable protos and homebrews. Additionally, I would like to point out that the improved 5200 version of "Centipede" mentioned above has been converted, as well as other 5200 improved versions such as "Qix". Edited November 3, 2008 by MrFish Quote Link to comment Share on other sites More sharing options...
M W Grossmann Posted September 14, 2008 Share Posted September 14, 2008 If it came out on 5200 it was "available" for the 400/800, even the unfinished, soundless Q*Bert. Quote Link to comment Share on other sites More sharing options...
Crazyace Posted October 10, 2008 Share Posted October 10, 2008 It's interesting that the 5200 version of centipede uses a high res screen - the 8 bit version used a character mode which means it runs on machines with 8k Quote Link to comment Share on other sites More sharing options...
Tempest Posted October 10, 2008 Share Posted October 10, 2008 It's interesting that the 5200 version of centipede uses a high res screen - the 8 bit version used a character mode which means it runs on machines with 8k Are you sure about that? I could have sworn I read in an early Atari 400/800 that Centipede required 16K. I remember seeing a picture of it that said "Coming Soon!" and a little * that said "Requires 16K RAM". I remember that because I thought that all 400's came with at least 16K (I didn't know about the initial 8K ones until years later). Tempest Quote Link to comment Share on other sites More sharing options...
bohoki Posted October 11, 2008 Share Posted October 11, 2008 i dont remember the last starfigher on anything other Quote Link to comment Share on other sites More sharing options...
RangerG Posted October 11, 2008 Share Posted October 11, 2008 They may be converted, but you can't play Robotron or Space Dungeon with the dual controller on the 8-bits (I may be wrong?). Also, isn't the Atari 5200 trackball different from an 8-bit trackball (which is really just a trackball in joystick mode - thus, all the great trackball games are quasi-exclusive. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted October 11, 2008 Share Posted October 11, 2008 8-bit Robotron is compatable with 2 sticks. They included a dual-stick holder with the cartridge. Hardcore gamers might opt to nail 2 sticks to the coffee table. Quote Link to comment Share on other sites More sharing options...
Crazyace Posted October 11, 2008 Share Posted October 11, 2008 It's interesting that the 5200 version of centipede uses a high res screen - the 8 bit version used a character mode which means it runs on machines with 8k Are you sure about that? I could have sworn I read in an early Atari 400/800 that Centipede required 16K. I remember seeing a picture of it that said "Coming Soon!" and a little * that said "Requires 16K RAM". I remember that because I thought that all 400's came with at least 16K (I didn't know about the initial 8K ones until years later). Tempest You're absolutly correct - I looked at Centipede again and it seems to use ram in the 2nd 8k block... ( I can fill 6k with garbage in the bottom 8k without affecting the game ) Quote Link to comment Share on other sites More sharing options...
NightSprinter Posted October 14, 2008 Share Posted October 14, 2008 They may be converted, but you can't play Robotron or Space Dungeon with the dual controller on the 8-bits (I may be wrong?). Also, isn't the Atari 5200 trackball different from an 8-bit trackball (which is really just a trackball in joystick mode - thus, all the great trackball games are quasi-exclusive. The Trak-Ball I have for my 8-bit (CX-80) has a switch going between "JS" (Joystick) and "TB" (Trak-Ball) mode. So far only one game I know takes advantage of the TB mode: Missile Command (Hit Ctrl-T before starting a game) Quote Link to comment Share on other sites More sharing options...
Chris Strong Posted October 14, 2008 Share Posted October 14, 2008 i dont remember the last starfigher on anything other Last Starfighter was not released. I have original prototype carts for both the 8-bit and 5200, so it was developed for both. Quote Link to comment Share on other sites More sharing options...
Chris Strong Posted October 14, 2008 Share Posted October 14, 2008 Centipede. A port exists on the 8-bits, as well as almost every system ever made, but the 5200 version is the only one redesigned from the ground up ( graphics and AI ) for a home system. To me, it's misleading to call the 400/800 version a "port", it existed long before the 5200 went into production. Quote Link to comment Share on other sites More sharing options...
Godzilla Posted October 17, 2008 Share Posted October 17, 2008 last star fighter was released, but they called it star raiders 2. had an xegs cart version iirc. that game is so sooo awesome. Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted October 25, 2008 Share Posted October 25, 2008 (edited) Well, except the games mentioned in post 9 by Mr. Fish, all other 5200 games seem to exist on the 8Bit Ataris. Some were produced by Atari itself, some were "ported" (hacked/cracked/...) by Glenn the 5200 man and Homesoft... In fact, since some 5200 games (Quix, Centipede, etc.) were better than the official 8Bit releases, Glenn ported them from the 5200 to the 8Bits, so both versions exist on the 8Bit computers... And err, there are more TB Games for the 8Bit Atari than just Missile Command - some PD stuff by Simon Trew for example (Othello, Kriss Kross and a few others). Not sure which other TB games exist for the 5200 though... -Andreas Koch. P.S.: I do have The last Starfighter on a 16k cart. for my 8Bit, its just a copy of the file version that is available everywhere... Edited October 25, 2008 by CharlieChaplin Quote Link to comment Share on other sites More sharing options...
Bryan Posted October 29, 2008 Share Posted October 29, 2008 I don't think anyone's ported the 5200 diagnostic cart to the 8-bits. Oh, he said games. Doh!! Quote Link to comment Share on other sites More sharing options...
UNIXcoffee928 Posted October 29, 2008 Share Posted October 29, 2008 The negative criticism of the Atari 8-Bit Centipede seems to be based on it's gameplay differing from the arcade version. Personally, I thoroughly liked the 8-Bit Centipede back then, and still enjoy it. Its a fun game, especially in a dark room on a big TV with the brightness & contrast adjusted just perfect... you can get lost for hours in it, and it's gameplay is highly addictive. The graphics certainly don't suck, and the sounds draw you into the game. I find it truly amazing that the game was coded in such a small space, really. Software engineers were a whole different breed, back then. Now, the Space Invaders for the 8-Bit... that sucked. The 2600 version was waaaay more fun & cooler looking, AFAIC. Quote Link to comment Share on other sites More sharing options...
littleman jack Posted November 7, 2008 Share Posted November 7, 2008 lucifershalo, did you decide to keep your 5200? And what persuaded you? Quote Link to comment Share on other sites More sharing options...
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